extracted LegendaryItems processing from if statements in DailyItemUpdate

LegendayItems don't change and therefore, can return immediately
This commit is contained in:
Sarah Ashri 2024-03-13 10:20:55 +10:00
parent dd66f563e9
commit 03032c91c2

View File

@ -32,14 +32,13 @@ public class GildedRose
private void DailyItemUpdate(Item item)
{
if (IsLegendaryItem(item)) return;
if (!IsBetterWithAgeItem(item) && !IsBackstagePassesItem(item))
{
if (item.Quality > MinQuality)
{
if (!IsLegendaryItem(item))
{
item.Quality = item.Quality - 1;
}
item.Quality = item.Quality - 1;
}
}
else
@ -69,10 +68,7 @@ public class GildedRose
}
}
if (!IsLegendaryItem(item))
{
item.SellIn = item.SellIn - 1;
}
item.SellIn = item.SellIn - 1;
if (item.SellIn < 0)
{
@ -82,10 +78,7 @@ public class GildedRose
{
if (item.Quality > MinQuality)
{
if (!IsLegendaryItem(item))
{
item.Quality = item.Quality - 1;
}
item.Quality = item.Quality - 1;
}
}
else