mirror of
https://github.com/emilybache/GildedRose-Refactoring-Kata.git
synced 2026-02-15 14:31:28 +00:00
Implemented ConcertPass, AgedCheese, and LegendaryItem, along with better test output
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278e67ae75
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13
js-jest/package-lock.json
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13
js-jest/package-lock.json
generated
@ -3917,6 +3917,14 @@
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"restore-cursor": "^3.1.0"
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}
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},
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"cli-table": {
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"version": "0.3.1",
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"resolved": "https://registry.npmjs.org/cli-table/-/cli-table-0.3.1.tgz",
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"integrity": "sha1-9TsFJmqLGguTSz0IIebi3FkUriM=",
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"requires": {
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"colors": "1.0.3"
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}
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},
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"cli-width": {
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"version": "3.0.0",
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"resolved": "https://registry.npmjs.org/cli-width/-/cli-width-3.0.0.tgz",
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@ -3965,6 +3973,11 @@
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"integrity": "sha1-p9BVi9icQveV3UIyj3QIMcpTvCU=",
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"dev": true
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},
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"colors": {
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"version": "1.0.3",
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"resolved": "https://registry.npmjs.org/colors/-/colors-1.0.3.tgz",
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"integrity": "sha1-BDP0TYCWgP3rYO0mDxsMJi6CpAs="
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},
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"combined-stream": {
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"version": "1.0.8",
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"resolved": "https://registry.npmjs.org/combined-stream/-/combined-stream-1.0.8.tgz",
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@ -49,5 +49,8 @@
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"ignore": [
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"node_modules"
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]
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},
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"dependencies": {
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"cli-table": "^0.3.1"
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}
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}
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@ -1,7 +1,10 @@
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const AGED_CHEESE = ['Aged Brie']
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const CONCERT_PASS = ['Backstage passes to a TAFKAL80ETC concert']
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const LEGENDARY_ITEMS = ['Sulfuras, Hand of Ragnaros']
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/**
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* Do not alter the Item class or Items property as those belong to the goblin in the corner who
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* will insta-rage and one-shot you as he doesn't believe in shared code ownership
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* "(...) do not alter the Item class or Items property as those belong to the goblin in the corner
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* who will insta-rage and one-shot you as he doesn't believe in shared code ownership"
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*/
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export class Item {
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constructor (name, sellIn, quality) {
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@ -19,32 +22,55 @@ export class RegularItem extends Item {
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this.depreciationRate = 1
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}
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isNameValid (name) {
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return typeof name === 'string' && name.length
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}
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isSellInValid (sellIn) {
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return typeof sellIn === 'number'
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}
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isQualityValid (quality) {
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// "The Quality of an item is never negative"
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// "The Quality of an item is never more than 50"
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return typeof quality === 'number' && quality >= 0 && quality <= 50
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}
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validateItemProps ({ name, sellIn, quality }) {
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const errors = []
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const isNameValid = typeof name === 'string' && name.length
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const isSellInValid = typeof sellIn === 'number'
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// "The Quality of an item is never negative"
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// "The Quality of an item is never more than 50"
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const isQualityValid = typeof quality === 'number' && quality >= 0 && quality <= 50
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!isNameValid && errors.push('"name" must be a valid, non-empty string')
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!isSellInValid && errors.push('"sellIn" must be an integer')
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!isQualityValid && errors.push('"qualityValid" must be an integer, between 0 and 50')
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!this.isNameValid(name) && errors.push('"name" must be a valid, non-empty string')
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!this.isSellInValid(sellIn) && errors.push('"sellIn" must be an integer')
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!this.isQualityValid(quality) && errors.push('"quality" must be an integer, between 0 and 50')
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if (errors.length) {
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throw new Error(`[RegularItem.validateItemProps] Invalid itemProps passed to the constructor: ${errors.join(', ')}`)
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}
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}
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updateQuality () {
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// "Once the sell by date has passed, Quality degrades twice as fast"
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const adjustedDepreciationRate = this.sellIn < 0
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? this.depreciationRate * 2
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: this.depreciationRate
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/**
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* "Once the sell by date has passed, Quality degrades twice as fast"
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*/
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getDepreciationRate () {
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return this.sellIn < 0 ? this.depreciationRate * 2 : this.depreciationRate
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}
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/**
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* "The Quality of an item is never more than 50"
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*
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* @param {Number} value
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*/
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setQuality (value) {
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if (value > 50) {
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this.quality = 50
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} else {
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this.quality = value
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}
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}
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updateQuality () {
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// "The Quality of an item is never negative"
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this.quality = Math.max(0, this.quality - adjustedDepreciationRate)
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this.setQuality(Math.max(0, this.quality - this.getDepreciationRate()))
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// Assuming updateQuality is called only once a day...
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// "At the end of each day our system lowers both values [quality and sellIn] (...)"
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@ -52,8 +78,76 @@ export class RegularItem extends Item {
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}
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}
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export class ConcertPass extends RegularItem {
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constructor (itemProps) {
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super(itemProps)
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// "Backstage passes", like aged brie, increases in Quality as its SellIn value approaches
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this.depreciationRate = -1
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}
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getDepreciationRate () {
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// "Quality drops to 0 after the concert"
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if (this.sellIn < 0) {
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return this.quality
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}
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// [Quality increases] by 3 when there are 5 days or less"
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if (this.sellIn <= 5) {
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return this.depreciationRate * 3
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}
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// "[and] by 2 when there are 10 days or less"
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if (this.sellIn <= 10) {
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return this.depreciationRate * 2
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}
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return this.depreciationRate
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}
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}
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export class AgedCheese extends RegularItem {
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constructor (itemProps) {
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super(itemProps)
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// "Aged Brie" actually increases in Quality the older it gets
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this.depreciationRate = -1
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}
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getDepreciationRate () {
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return this.sellIn <= 0 ? this.depreciationRate * 2 : this.depreciationRate
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}
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}
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export class LegendaryItem extends RegularItem {
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constructor (itemProps) {
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super(itemProps)
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this.depreciationRate = 0
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}
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/**
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* "(...) an item can never have its Quality increase above 50, however (...) a legendary
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* item['s quality] is 80 and it never alters."
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*
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* @param {Number} quality
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* @returns {Boolean}
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*/
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isQualityValid (quality) {
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return typeof quality === 'number' && quality === 80
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}
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/**
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* "Sulfuras", being a legendary item, never has to be sold or decreases in Quality
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*/
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updateQuality () {}
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}
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export class Shop {
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constructor (items = []) {
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/*
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* "(...)do not alter the Item class or Items property as those belong to the goblin in the
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* corner who will insta-rage and one-shot you as he doesn't believe in shared code ownership"
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*/
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this.items = items
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}
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@ -70,7 +164,7 @@ export class Shop {
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}
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} else {
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if (this.items[i].quality < 50) {
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// Increment quality by 1 for all non RegularItems
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// Increment quality by 1 for all non RegularItems (cheese and concert pass)
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this.items[i].quality = this.items[i].quality + 1
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if (this.items[i].name === 'Backstage passes to a TAFKAL80ETC concert') {
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@ -120,3 +214,31 @@ export class Shop {
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return this.items
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}
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}
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export class ShopV2 extends Shop {
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constructor (items = []) {
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// Copying the items fulfills the constraint of not mutating the Items list, and adds new
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// functionality to each item according to the provided requirements.
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const itemsV2 = items.map(({ name, sellIn, quality }) => {
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let ItemClass = RegularItem
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// Special Items
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if (LEGENDARY_ITEMS.indexOf(name) !== -1) {
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ItemClass = LegendaryItem
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} else if (AGED_CHEESE.indexOf(name) !== -1) {
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ItemClass = AgedCheese
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} else if (CONCERT_PASS.indexOf(name) !== -1) {
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ItemClass = ConcertPass
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}
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return new ItemClass({ name, sellIn, quality })
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})
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super(itemsV2)
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}
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updateQuality () {
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this.items.forEach((item) => {
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item.updateQuality()
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})
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}
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}
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@ -1,6 +1,11 @@
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import { Shop, Item } from '../src/gilded_rose'
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import Table from 'cli-table'
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import { Shop, ShopV2, Item } from '../src/gilded_rose'
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/*
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* "(...)do not alter the Item class or Items property as those belong to the goblin in the
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* corner who will insta-rage and one-shot you as he doesn't believe in shared code ownership"
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*/
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const items = [
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new Item('+5 Dexterity Vest', 10, 20),
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new Item('Aged Brie', 2, 0),
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@ -17,11 +22,24 @@ const items = [
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const days = Number(process.argv[2]) || 2
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const gildedRose = new Shop(items)
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const gildedRoseV2 = new ShopV2(items)
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console.log('OMGHAI!')
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for (let day = 0; day < days; day++) {
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console.log(`\n-------- day ${day} --------`)
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console.log('name, sellIn, quality')
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items.forEach(item => console.log(`${item.name}, ${item.sellIn}, ${item.quality}`))
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const shopTable = new Table({
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head: ['Name', 'Sell In (v1)', 'Quality (v1)', 'Sell In (v2)', 'Quality (v2)'],
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colWidths: [50, 15, 15, 15, 15]
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})
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shopTable.push(...items.map(({ name, sellIn, quality }, index) => {
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const {
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sellIn: sellInV2,
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quality: qualityV2
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} = gildedRoseV2.items[index]
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return [name, sellIn, quality, sellInV2, qualityV2]
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}))
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console.log(`\n-------- Day ${day} --------`)
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console.log(shopTable.toString())
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gildedRose.updateQuality()
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gildedRoseV2.updateQuality()
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}
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