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refactor: Refactored gildedrose
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@ -4,10 +4,16 @@ For exercise instructions see [top level README](../README.md)
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Suggestion: create a python virtual environment for this project. See the [documentation](https://docs.python.org/3/library/venv.html)
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## Run the pip install from the Command-Line for required dependencies
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```
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pip install -r requirements.txt
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```
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## Run the unit tests from the Command-Line
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```
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python test_gilded_rose.py
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pytest test_gilded_rose.py
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```
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## Run the TextTest fixture from the Command-Line
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@ -1,46 +1,103 @@
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# -*- coding: utf-8 -*-
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"""
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gilded_rose.py
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Refactoring logic for Gilded Rose Module.
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Author: Mohammed Mohideen M Z
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"""
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class GildedRose(object):
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from dataclasses import dataclass
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from abc import ABC, abstractmethod
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@dataclass
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class Item:
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"""Represents an item with a name, sell_in, and quality."""
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name: str
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sell_in: int
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quality: int
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def __repr__(self):
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return f"{self.name}, {self.sell_in}, {self.quality}"
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class ItemUpdater(ABC):
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"""Abstract base class for updating item behavior."""
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def __init__(self, item):
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self.item = item
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def update(self):
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"""Update the item's sell_in and quality."""
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pass
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class NormalItem(ItemUpdater):
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"""Standard item that degrades in quality as it gets older."""
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def update(self):
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self.item.sell_in -= 1
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if self.item.quality > 0:
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self.item.quality -= 1
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if self.item.sell_in < 0 and self.item.quality > 0:
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self.item.quality -= 1
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class AgedBrie(ItemUpdater):
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"""Item that increases in quality the older it gets."""
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def update(self):
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self.item.sell_in -= 1
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if self.item.quality < 50:
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self.item.quality += 1
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if self.item.sell_in < 0 and self.item.quality < 50:
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self.item.quality += 1
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class BackstagePasses(ItemUpdater):
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"""Item that increases in quality as its sell_in date approaches,
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but drops to 0 after the concert."""
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def update(self):
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self.item.sell_in -= 1
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if self.item.sell_in < 0:
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self.item.quality = 0
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else:
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if self.item.quality < 50:
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self.item.quality += 1
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if self.item.sell_in < 10:
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self.item.quality += 1
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if self.item.sell_in < 5:
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self.item.quality += 1
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self.item.quality = min(self.item.quality, 50)
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class Sulfuras(ItemUpdater):
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"""Legendary item that never changes in quality or sell_in."""
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class ConjuredItem(ItemUpdater):
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"""Item that degrades in quality twice as fast as normal items."""
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def update(self):
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self.item.sell_in -= 1
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degrade = 2
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if self.item.sell_in < 0:
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degrade *= 2
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self.item.quality = max(0, self.item.quality - degrade)
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class GildedRose:
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"""Main class that manages and updates a list of items."""
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def __init__(self, items):
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self.items = items
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@staticmethod
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def create_updater(item):
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if item.name == "Aged Brie":
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return AgedBrie(item)
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elif item.name == "Backstage passes":
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return BackstagePasses(item)
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elif item.name == "Sulfuras":
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return Sulfuras(item)
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elif "Conjured" in item.name:
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return ConjuredItem(item)
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else:
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return NormalItem(item)
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def update_quality(self):
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for item in self.items:
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if item.name != "Aged Brie" and item.name != "Backstage passes to a TAFKAL80ETC concert":
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if item.quality > 0:
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if item.name != "Sulfuras, Hand of Ragnaros":
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item.quality = item.quality - 1
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else:
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if item.quality < 50:
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item.quality = item.quality + 1
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if item.name == "Backstage passes to a TAFKAL80ETC concert":
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if item.sell_in < 11:
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if item.quality < 50:
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item.quality = item.quality + 1
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if item.sell_in < 6:
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if item.quality < 50:
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item.quality = item.quality + 1
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if item.name != "Sulfuras, Hand of Ragnaros":
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item.sell_in = item.sell_in - 1
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if item.sell_in < 0:
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if item.name != "Aged Brie":
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if item.name != "Backstage passes to a TAFKAL80ETC concert":
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if item.quality > 0:
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if item.name != "Sulfuras, Hand of Ragnaros":
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item.quality = item.quality - 1
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else:
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item.quality = item.quality - item.quality
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else:
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if item.quality < 50:
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item.quality = item.quality + 1
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class Item:
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def __init__(self, name, sell_in, quality):
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self.name = name
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self.sell_in = sell_in
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self.quality = quality
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def __repr__(self):
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return "%s, %s, %s" % (self.name, self.sell_in, self.quality)
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updater = self.create_updater(item)
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updater.update()
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@ -1,16 +1,28 @@
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# -*- coding: utf-8 -*-
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import unittest
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import pytest
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from gilded_rose import Item, GildedRose
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class GildedRoseTest(unittest.TestCase):
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def test_foo(self):
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items = [Item("foo", 0, 0)]
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gilded_rose = GildedRose(items)
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gilded_rose.update_quality()
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self.assertEqual("fixme", items[0].name)
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if __name__ == '__main__':
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unittest.main()
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class TestGildedRose:
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@pytest.mark.parametrize(
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"name, sell_in, quality, expected_sell_in, expected_quality",
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[
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("Normal Item", 10, 20, 9, 19),
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("Normal Item", 0, 10, -1, 8),
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("Aged Brie", 2, 0, 1, 1),
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("Aged Brie", -1, 49, -2, 50),
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("Backstage passes", 11, 20, 10, 21),
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("Backstage passes", 10, 20, 9, 22),
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("Backstage passes", 5, 20, 4, 23),
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("Backstage passes", 0, 20, -1, 0),
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("Sulfuras", 0, 80, 0, 80),
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("Conjured Mana Cake", 3, 6, 2, 4),
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("Conjured Mana Cake", 0, 10, -1, 6),
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]
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)
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def test_item_behavior(self, name, sell_in, quality, expected_sell_in, expected_quality):
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items = [Item(name, sell_in, quality)]
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gr = GildedRose(items)
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gr.update_quality()
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assert items[0].sell_in == expected_sell_in
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assert items[0].quality == expected_quality
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@ -1,30 +1,35 @@
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# -*- coding: utf-8 -*-
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from __future__ import print_function
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"""
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texttest_fixture.py
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Simulates item updates for the Gilded Rose.
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Author: Mohammed Mohideen M Z
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"""
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from gilded_rose import Item, GildedRose
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import sys
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from gilded_rose import *
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if __name__ == "__main__":
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print ("OMGHAI!")
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def main():
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print("OMGHAI!")
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items = [
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Item(name="+5 Dexterity Vest", sell_in=10, quality=20),
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Item(name="Aged Brie", sell_in=2, quality=0),
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Item(name="Elixir of the Mongoose", sell_in=5, quality=7),
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Item(name="Sulfuras, Hand of Ragnaros", sell_in=0, quality=80),
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Item(name="Sulfuras, Hand of Ragnaros", sell_in=-1, quality=80),
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Item(name="Backstage passes to a TAFKAL80ETC concert", sell_in=15, quality=20),
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Item(name="Backstage passes to a TAFKAL80ETC concert", sell_in=10, quality=49),
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Item(name="Backstage passes to a TAFKAL80ETC concert", sell_in=5, quality=49),
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Item(name="Conjured Mana Cake", sell_in=3, quality=6), # <-- :O
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]
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Item(name="+5 Dexterity Vest", sell_in=10, quality=20),
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Item(name="Aged Brie", sell_in=2, quality=0),
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Item(name="Elixir of the Mongoose", sell_in=5, quality=7),
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Item(name="Sulfuras, Hand of Ragnaros", sell_in=0, quality=80),
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Item(name="Sulfuras, Hand of Ragnaros", sell_in=-1, quality=80),
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Item(name="Backstage passes to a TAFKAL80ETC concert", sell_in=15, quality=20),
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Item(name="Backstage passes to a TAFKAL80ETC concert", sell_in=10, quality=49),
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Item(name="Backstage passes to a TAFKAL80ETC concert", sell_in=5, quality=49),
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Item(name="Conjured Mana Cake", sell_in=3, quality=6), # <-- :O
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]
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days = int(sys.argv[1]) + 1 if len(sys.argv) > 1 else 2
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app = GildedRose(items)
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days = 2
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import sys
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if len(sys.argv) > 1:
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days = int(sys.argv[1]) + 1
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for day in range(days):
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print("-------- day %s --------" % day)
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print("-------- day {} --------".format(day))
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print("name, sellIn, quality")
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for item in items:
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print(item)
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print("")
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GildedRose(items).update_quality()
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app.update_quality()
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if __name__ == "__main__":
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main()
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