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https://github.com/emilybache/GildedRose-Refactoring-Kata.git
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Extract the logic into a more OO approach. Without further requirements ellicitation this should be fine
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@ -1,4 +1,50 @@
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class GildedRose
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REGULAR_MAX_QUALITY = 50
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REGULAR_MIN_QUALITY = 0
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INVENTORY_CLASSIFICATION = {
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nil => Proc.new do |sell_in:, quality:|
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next_sell_in = sell_in -1
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{
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sell_in: next_sell_in,
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quality: self.regular_quality_limit(
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quality + (next_sell_in < 0 ? -2 : -1)
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)
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}
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end,
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'Aged Brie' => Proc.new do |sell_in:, quality:|
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next_sell_in = sell_in -1
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{
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sell_in: next_sell_in,
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quality: self.regular_quality_limit(
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quality + (next_sell_in < 0 ? 2 : 1)
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)
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}
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end,
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'Sulfuras, Hand of Ragnaros' => Proc.new do |sell_in:, quality:|
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{
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sell_in: sell_in,
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quality: 80
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}
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end,
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'Backstage passes to a TAFKAL80ETC concert' => Proc.new do |sell_in:, quality:|
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next_sell_in = sell_in -1
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next_quality = quality + 1
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next_quality += 1 if next_sell_in < 10
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next_quality += 1 if next_sell_in < 5
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next_quality = 0 if next_sell_in < 0
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{
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sell_in: next_sell_in,
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quality: self.regular_quality_limit(next_quality)
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}
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end,
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}
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def self.regular_quality_limit(unsanitized_quality)
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[
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[REGULAR_MIN_QUALITY, unsanitized_quality].max,
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REGULAR_MAX_QUALITY
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].min
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end
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def initialize(items)
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@items = items
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@ -6,49 +52,12 @@ class GildedRose
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def update_quality()
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@items.each do |item|
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if item.name != "Aged Brie" and item.name != "Backstage passes to a TAFKAL80ETC concert"
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if item.quality > 0
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if item.name != "Sulfuras, Hand of Ragnaros"
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item.quality = item.quality - 1
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end
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end
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else
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if item.quality < 50
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item.quality = item.quality + 1
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if item.name == "Backstage passes to a TAFKAL80ETC concert"
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if item.sell_in < 11
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if item.quality < 50
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item.quality = item.quality + 1
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end
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end
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if item.sell_in < 6
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if item.quality < 50
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item.quality = item.quality + 1
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end
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end
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end
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end
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end
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if item.name != "Sulfuras, Hand of Ragnaros"
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item.sell_in = item.sell_in - 1
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end
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if item.sell_in < 0
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if item.name != "Aged Brie"
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if item.name != "Backstage passes to a TAFKAL80ETC concert"
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if item.quality > 0
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if item.name != "Sulfuras, Hand of Ragnaros"
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item.quality = item.quality - 1
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end
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end
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else
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item.quality = item.quality - item.quality
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end
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else
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if item.quality < 50
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item.quality = item.quality + 1
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end
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end
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end
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new_values = (INVENTORY_CLASSIFICATION[item.name] || INVENTORY_CLASSIFICATION[nil]).call(
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sell_in: item.sell_in,
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quality: item.quality
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)
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item.sell_in = new_values[:sell_in]
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item.quality = new_values[:quality]
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end
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end
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end
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