From 39a2a1da29da192d84135182b746ee79e8c0b3cc Mon Sep 17 00:00:00 2001 From: Cristian Diaconescu Date: Wed, 24 Sep 2014 10:59:46 +0300 Subject: [PATCH] Update GildedRoseRequirements.md --- GildedRoseRequirements.md | 46 ++++++++++++++++++++++++++------------- 1 file changed, 31 insertions(+), 15 deletions(-) diff --git a/GildedRoseRequirements.md b/GildedRoseRequirements.md index 0fb0b24f..f80038d3 100644 --- a/GildedRoseRequirements.md +++ b/GildedRoseRequirements.md @@ -1,26 +1,42 @@ -====================================== Gilded Rose Requirements Specification ====================================== -Hi and welcome to team Gilded Rose. As you know, we are a small inn with a prime location in a prominent city ran by a friendly innkeeper named Allison. We also buy and sell only the finest goods. Unfortunately, our goods are constantly degrading in quality as they approach their sell by date. We have a system in place that updates our inventory for us. It was developed by a no-nonsense type named Leeroy, who has moved on to new adventures. Your task is to add the new feature to our system so that we can begin selling a new category of items. First an introduction to our system: +Hi and welcome to the *Gilded Rose* Inn. - - All items have a SellIn value which denotes the number of days we have to sell the item - - All items have a Quality value which denotes how valuable the item is - - At the end of each day our system lowers both values for every item + +As you know, we are a small inn with a prime location in a prominent city ran by a friendly innkeeper named Allison. + +We buy and sell only the finest goods. + +Unfortunately, our goods are constantly degrading in quality as they approach their sell by date. We have a system in place that updates our inventory for us. It was developed by a no-nonsense type named Leeroy, who has moved on to new adventures. + +Your task is to add the new feature to our system so that we can begin selling a new category of items. + +First an introduction to our system: + +- All items have a `SellIn` value which denotes the number of days we have to sell the item +- All items have a `Quality` value which denotes how valuable the item is +- At the end of each day our system lowers both values for every item Pretty simple, right? Well this is where it gets interesting: - - Once the sell by date has passed, Quality degrades twice as fast - - The Quality of an item is never negative - - "Aged Brie" actually increases in Quality the older it gets - - The Quality of an item is never more than 50 - - "Sulfuras", being a legendary item, never has to be sold or decreases in Quality - - "Backstage passes", like aged brie, increases in Quality as it's SellIn value approaches; Quality increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but Quality drops to 0 after the concert +- Once the sell by date has passed, `Quality` degrades twice as fast +- The `Quality` of an item is never negative +- **Aged Brie** actually increases in `Quality` the older it gets +- The `Quality` of an item is never more than `50` +- **Sulfuras** is a legendary item, and as such, never has to be sold or decreases in `Quality` + - beign legendary, its `Quality` is `80`. +- **Backstage passes**, like aged brie, increase in `Quality` as their `SellIn` value approaches. + - `Quality` increases by `2` when there are `10` days or less + - `Quality` increases by `3` when there are `5` days or less + - `Quality` drops to `0` after the concert -We have recently signed a supplier of conjured items. This requires an update to our system: +We have recently signed a supplier of *conjured items*. This requires an update to our system: - - "Conjured" items degrade in Quality twice as fast as normal items +- **Conjured items** degrade in Quality twice as fast as normal items -Feel free to make any changes to the UpdateQuality method and add any new code as long as everything still works correctly. However, do not alter the Item class or Items property as those belong to the goblin in the corner who will insta-rage and one-shot you as he doesn't believe in shared code ownership (you can make the UpdateQuality method and Items property static if you like, we'll cover for you). +Feel free to make any changes to the `UpdateQuality` method and add any new code as long as everything still works correctly. + +However, do *not* alter the `Item` class or `Items` property as those belong to the goblin in the corner who will insta-rage and one-shot you as he doesn't believe in shared code ownership. +You can make the `UpdateQuality` method and `Items` property static if you like, we'll cover for you. -Just for clarification, an item can never have its Quality increase above 50, however "Sulfuras" is a legendary item and as such its Quality is 80 and it never alters.