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https://github.com/emilybache/GildedRose-Refactoring-Kata.git
synced 2026-02-14 22:21:20 +00:00
DailyItemUpdate: extract increase/decrease quality into a separate method
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@ -32,6 +32,15 @@ public class GildedRose
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!IsBetterWithAgeItem(item));
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private static void IncreaseQuality(Item item, int byValue)
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{
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item.Quality = int.Min(item.Quality + byValue, MaxQuality);
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}
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private static void DecreaseQuality(Item item, int byValue)
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{
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item.Quality = int.Max(item.Quality - byValue, MinQuality);
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}
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private void DailyItemUpdate(Item item)
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@ -40,35 +49,23 @@ public class GildedRose
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if (IsRegularItem(item))
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{
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if (item.Quality > MinQuality)
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{
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item.Quality = item.Quality - 1;
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}
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DecreaseQuality(item, 1);
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}
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if(IsBetterWithAgeItem(item) || IsBackstagePassesItem(item))
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{
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if (item.Quality < MaxQuality)
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IncreaseQuality(item, 1);
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if (IsBackstagePassesItem(item))
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{
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item.Quality = item.Quality + 1;
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if (IsBackstagePassesItem(item))
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if (item.SellIn < 11)
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{
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if (item.SellIn < 11)
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{
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if (item.Quality < MaxQuality)
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{
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item.Quality = item.Quality + 1;
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}
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}
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IncreaseQuality(item, 1);
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}
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if (item.SellIn < 6)
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{
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if (item.Quality < MaxQuality)
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{
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item.Quality = item.Quality + 1;
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}
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}
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if (item.SellIn < 6)
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{
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IncreaseQuality(item, 1);
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}
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}
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}
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@ -79,23 +76,17 @@ public class GildedRose
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{
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if (IsRegularItem(item))
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{
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if (item.Quality > MinQuality)
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{
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item.Quality = item.Quality - 1;
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}
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DecreaseQuality(item, 1);
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}
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if(IsBackstagePassesItem(item))
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{
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item.Quality = item.Quality - item.Quality;
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DecreaseQuality(item, item.Quality);
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}
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if(IsBetterWithAgeItem(item))
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{
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if (item.Quality < MaxQuality)
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{
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item.Quality = item.Quality + 1;
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}
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IncreaseQuality(item, 1);
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}
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}
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}
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@ -11,6 +11,10 @@ NOTES:
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Some of the tests failed due to bugs I discovered in the code/existing tests (e.g. relying on exact name instead of the mentioned "code word").
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I decorated these tests with `[Ignore]` until I get to a stage in the refactoring where I can easily fix the issues and re-introduce the tests.
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2. small refactorings of the UpdateQuality() method to make it more readable and separate the different (unrelated) handling of the different types.<br>
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3. Extract Increasing/Decreasing Quality into a method.<br>
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It feels like Quality should have been a TinyType that manages its own limits. However, since we're not allowed to change Item, I'm just extracting a method.
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This is the state of the code now
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