Remove ApprovalTest and add TexttestFixture

This commit is contained in:
Samuel Dufour committed 2021-12-27 23:25:40 +01:00
1 parent 71fb9d59b1
commit 4746d897f5
4 files changed
+28 -49

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@@ -1,27 +0,0 @@
using Xunit;
using System;
using System.IO;
using System.Text;
using ApprovalTests;
using ApprovalTests.Reporters;
using GildedRoseKata;
namespace GildedRoseTests
{
[UseReporter(typeof(DiffReporter))]
public class ApprovalTest
{
[Fact]
public void ThirtyDays()
{
var fakeoutput = new StringBuilder();
Console.SetOut(new StringWriter(fakeoutput));
Console.SetIn(new StringReader("a\n"));
Program.Main(new string[] { });
var output = fakeoutput.ToString();
Approvals.Verify(output);
}
}
}
@@ -1,20 +1,20 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<IsPackable>false</IsPackable>
</PropertyGroup>
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<StartupObject>GildedRoseTests.TexttestFixture</StartupObject>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ApprovalTests" Version="5.7.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="xunit" Version="2.4.1" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.3" />
<PackageReference Include="coverlet.collector" Version="3.1.0" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="xunit" Version="2.4.1" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.3" />
<PackageReference Include="coverlet.collector" Version="3.1.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GildedRose\GildedRose.csproj" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GildedRose\GildedRose.csproj" />
</ItemGroup>
</Project>
@@ -0,0 +1,64 @@
using GildedRoseKata;
using System;
using System.Collections.Generic;
namespace GildedRoseTests
{
public static class TexttestFixture
{
public static void Main(string[] args)
{
Console.WriteLine("OMGHAI!");
IList<Item> Items = new List<Item>{
new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20},
new Item {Name = "Aged Brie", SellIn = 2, Quality = 0},
new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7},
new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80},
new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80},
new Item
{
Name = "Backstage passes to a TAFKAL80ETC concert",
SellIn = 15,
Quality = 20
},
new Item
{
Name = "Backstage passes to a TAFKAL80ETC concert",
SellIn = 10,
Quality = 49
},
new Item
{
Name = "Backstage passes to a TAFKAL80ETC concert",
SellIn = 5,
Quality = 49
},
// this conjured item does not work properly yet
new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6}
};
var app = new GildedRose(Items);
int days = 2;
if (args.Length > 0)
{
days = int.Parse(args[0]) + 1;
}
for (var i = 0; i < days; i++)
{
Console.WriteLine("-------- day " + i + " --------");
Console.WriteLine("name, sellIn, quality");
for (var j = 0; j < Items.Count; j++)
{
System.Console.WriteLine(Items[j].Name + ", " + Items[j].SellIn + ", " + Items[j].Quality);
}
Console.WriteLine("");
app.UpdateQuality();
}
}
}
}