final cleaned code with polymorphic classes to handle regular items and special items , i add a function for a new item which is called kitkat

This commit is contained in:
aymanchtiar 2025-11-20 21:12:54 +00:00
parent 45c7cd85c6
commit 69c5ce701d

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@ -6,34 +6,21 @@ class GildedRose(object):
self.items = items
def update_quality(self):
for item in self.items:
if item.name != "Aged Brie" and item.name != "Backstage passes to a TAFKAL80ETC concert":
if item.quality > 0:
if item.name != "Sulfuras, Hand of Ragnaros":
item.quality = item.quality - 1
else:
if item.quality < 50:
item.quality = item.quality + 1
if item.name == "Backstage passes to a TAFKAL80ETC concert":
if item.sell_in < 11:
if item.quality < 50:
item.quality = item.quality + 1
if item.sell_in < 6:
if item.quality < 50:
item.quality = item.quality + 1
if item.name != "Sulfuras, Hand of Ragnaros":
item.sell_in = item.sell_in - 1
if item.sell_in < 0:
if item.name != "Aged Brie":
if item.name != "Backstage passes to a TAFKAL80ETC concert":
if item.quality > 0:
if item.name != "Sulfuras, Hand of Ragnaros":
item.quality = item.quality - 1
else:
item.quality = item.quality - item.quality
else:
if item.quality < 50:
item.quality = item.quality + 1
for item in self.items:
updater = self.run_the_logic_with_classes_safely(item)
updater.update()
def run_the_logic_with_classes_safely(self, item):
if item.name == "Aged Brie":
return AgedBrieUpdater(item)
elif item.name == "Sulfuras, Hand of Ragnaros":
return SulfurasUpdater(item)
elif item.name == "Backstage passes to a TAFKAL80ETC concert":
return BackstagePassUpdater(item)
elif item.name == "Conjured kitkats":
return ConjuredItemUpdater(item)
else:
return ItemUpdater(item)
class Item:
@ -44,3 +31,67 @@ class Item:
def __repr__(self):
return "%s, %s, %s" % (self.name, self.sell_in, self.quality)
#__________________________________________ class to safely add items to the class item instead of if statements__________________________________________________________________________________
class ItemUpdater:
def __init__(self, item):
self.item = item
def update(self):
self.decrease_quality()
self.decrease_sell_in()
if self.item.sell_in < 0:
self.decrease_quality()
def decrease_quality(self):
if self.item.quality > 0:
self.item.quality -= 1
def increase_quality(self):
if self.item.quality < 50:
self.item.quality += 1
def decrease_sell_in(self):
self.item.sell_in -= 1
#__________________________________________ classes to update the special cases in update quality function __________________________________________________________________________________
class AgedBrieUpdater(ItemUpdater):
def update(self):
self.increase_quality()
self.decrease_sell_in()
if self.item.sell_in < 0:
self.increase_quality()
class SulfurasUpdater(ItemUpdater):
def update(self):
pass
class BackstagePassUpdater(ItemUpdater):
def update(self):
self.increase_quality()
if self.item.sell_in < 11:
self.increase_quality()
if self.item.sell_in < 6:
self.increase_quality()
self.decrease_sell_in()
if self.item.sell_in < 0:
self.item.quality = 0
#__________________________________________ class for the new item with a diffrent rule which is decrease twice as fast __________________________________________________________________________________
class ConjuredItemUpdater(ItemUpdater):
def decrease_quality(self):
if self.item.quality > 0:
self.item.quality -= 2
if self.item.quality < 0:
self.item.quality = 0