From 79851ff2e925d032b015a9d1dab807288ad4afd5 Mon Sep 17 00:00:00 2001 From: Roberto de la Banda Date: Sat, 11 Sep 2021 15:02:21 +0200 Subject: [PATCH] Update README --- ...ements.txt => GildedRoseRequirements_en.md | 28 +++++++++---------- README.md | 2 +- 2 files changed, 14 insertions(+), 16 deletions(-) rename GildedRoseRequirements.txt => GildedRoseRequirements_en.md (58%) diff --git a/GildedRoseRequirements.txt b/GildedRoseRequirements_en.md similarity index 58% rename from GildedRoseRequirements.txt rename to GildedRoseRequirements_en.md index 2e74aae6..e70a6dcb 100644 --- a/GildedRoseRequirements.txt +++ b/GildedRoseRequirements_en.md @@ -1,6 +1,4 @@ -====================================== -Gilded Rose Requirements Specification -====================================== +# Gilded Rose Requirements Specification Hi and welcome to team Gilded Rose. As you know, we are a small inn with a prime location in a prominent city ran by a friendly innkeeper named Allison. We also buy and sell only the finest goods. @@ -9,24 +7,24 @@ have a system in place that updates our inventory for us. It was developed by a Leeroy, who has moved on to new adventures. Your task is to add the new feature to our system so that we can begin selling a new category of items. First an introduction to our system: - - All items have a SellIn value which denotes the number of days we have to sell the item - - All items have a Quality value which denotes how valuable the item is - - At the end of each day our system lowers both values for every item +* All items have a SellIn value which denotes the number of days we have to sell the item +* All items have a Quality value which denotes how valuable the item is +*At the end of each day our system lowers both values for every item Pretty simple, right? Well this is where it gets interesting: - - Once the sell by date has passed, Quality degrades twice as fast - - The Quality of an item is never negative - - "Aged Brie" actually increases in Quality the older it gets - - The Quality of an item is never more than 50 - - "Sulfuras", being a legendary item, never has to be sold or decreases in Quality - - "Backstage passes", like aged brie, increases in Quality as its SellIn value approaches; - Quality increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but - Quality drops to 0 after the concert +* Once the sell by date has passed, Quality degrades twice as fast +* The Quality of an item is never negative +* "Aged Brie" actually increases in Quality the older it gets +* The Quality of an item is never more than 50 +* "Sulfuras", being a legendary item, never has to be sold or decreases in Quality +* "Backstage passes", like aged brie, increases in Quality as its SellIn value approaches; + * Quality increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but + * Quality drops to 0 after the concert We have recently signed a supplier of conjured items. This requires an update to our system: - - "Conjured" items degrade in Quality twice as fast as normal items +* "Conjured" items degrade in Quality twice as fast as normal items Feel free to make any changes to the UpdateQuality method and add any new code as long as everything still works correctly. However, do not alter the Item class or Items property as those belong to the diff --git a/README.md b/README.md index 10f9d4d7..85fdbb2e 100644 --- a/README.md +++ b/README.md @@ -2,5 +2,5 @@ ## Gilded Rose Requirements in other languages -- [English](GildedRoseRequirements.txt) +- [English](GildedRoseRequirements_en.md) - [EspaƱol](GildedRoseRequirements_es.md)