reconstruction of Quality modification and units update

This commit is contained in:
Ziemowit Kustra 2022-10-18 23:15:15 +02:00
parent f19e7d6878
commit 7f109fe12f
12 changed files with 254 additions and 145 deletions

28
csharp/Aged.cs Normal file
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@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace csharp
{
internal class Aged : Item
{
public Aged(string name, int sellIn, int quality) : base(name, sellIn, quality)
{
TypeOfItem = ItemType.Aged;
}
protected override void QualityModifier()
{
if (this.SellIn < 0) SetQuality(2);
else SetQuality(1);
}
protected override void SetQuality(int qualityModifier)
{
if (this.Quality + qualityModifier > 50) this.Quality = 50;
else this.Quality += qualityModifier;
}
}
}

49
csharp/BackstagePass.cs Normal file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
namespace csharp
{
internal class BackstagePass : Item
{
public BackstagePass(string name, int sellIn, int quality) : base(name, sellIn, quality)
{
TypeOfItem = ItemType.BackstagePass;
}
protected override void QualityModifier()
{
if (this.SellIn < 0) this.Quality = 0;
else SetQuality(SetQualityModifier());
}
protected override void SetQuality(int qualityModifier)
{
if (this.Quality + qualityModifier > 50) this.Quality = 50;
else this.Quality += qualityModifier;
}
private int SetQualityModifier()
{
int temp = this.SellIn / 5;
int result=1;
switch(temp)
{
case int n when (n < 1):
result = 3;
break;
case int n when(n < 2):
result = 2;
break;
default:
break;
}
return result;
}
}
}

22
csharp/Conjured.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace csharp
{
internal class Conjured : Item
{
public Conjured(string name, int sellIn, int quality) : base(name, sellIn, quality)
{
TypeOfItem = ItemType.Conjured;
}
protected override void QualityModifier()
{
if (this.SellIn >= 0) SetQuality(2);
else SetQuality(4);
}
}
}

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@ -1,109 +1,23 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Runtime.InteropServices.WindowsRuntime;
namespace csharp
{
public class GildedRose
internal class GildedRose
{
IList<Item> Items;
public GildedRose(IList<Item> Items)
private List<IItem> Items;
public GildedRose(List<IItem> items)
{
this.Items = Items;
this.Items = items;
}
public void UpdateQuality()
{
foreach (var item in Items)
foreach (Item item in Items)
{
if (item.Name.ToLower().Contains("backstage passes")) { BackstagePassesDailyChange(item); continue; }
else if (item.Name.ToLower().Contains("aged")) { AgingItemDailyChange(item); continue; }
else if (item.Name.ToLower().Contains("conjured")) { ConjuredItemDailyChange(item); continue; }
else if (!item.Name.ToLower().Contains("sulfuras")) NormalItemsDailyChange(item);
}
}
//Conjured Items quality drops twice faster than normal items quality
private void ConjuredItemDailyChange(Item conjuredItem)
{
conjuredItem.SellIn--;
if (conjuredItem.SellIn < 0)
{
if (conjuredItem.Quality == 0) return;
else if (conjuredItem.Quality < 4) { conjuredItem.Quality = 0; return; }
else conjuredItem.Quality -= 4;
return;
}
else
{
if (conjuredItem.Quality == 0) return;
else if (conjuredItem.Quality < 2) { conjuredItem.Quality = 0; return; }
else conjuredItem.Quality -= 2;
}
}
//Items quality drops by quality rate each time day ends and if sellin < 0 drop rate is dbled
private void NormalItemsDailyChange(Item normalItem)
{
normalItem.SellIn--;
if (normalItem.SellIn < 0)
{
if (normalItem.Quality == 0) return;
else if (normalItem.Quality < 2) { normalItem.Quality = 0; return; }
else normalItem.Quality -= 2;
return;
}
else
{
if (normalItem.Quality == 0) return;
else if (normalItem.Quality < 1) { normalItem.Quality = 0; return; }
else normalItem.Quality--;
}
}
private void BackstagePassesDailyChange(Item pass)
{
pass.SellIn--;
if (pass.SellIn < 0)
{
if (pass.Quality == 0) return;
else pass.Quality = 0; return;
}
else if (pass.SellIn <= 5)
{
if (pass.Quality == 50) return;
else if (pass.Quality >= 47) { pass.Quality = 50; return; }
else pass.Quality += 3;
return;
}
else if (pass.SellIn <= 10)
{
if (pass.Quality == 50) return;
else if (pass.Quality >= 48) { pass.Quality = 50; return; }
else pass.Quality += 2;
return;
}
else
{
if (pass.Quality == 50) return;
else pass.Quality++;
}
}
private void AgingItemDailyChange(Item agingItem)
{
agingItem.SellIn--;
if (agingItem.SellIn < 0)
{
if (agingItem.Quality == 50) return;
else if (agingItem.Quality >= 49) { agingItem.Quality = 50; return; }
else agingItem.Quality += 2;
return;
}
else
{
if (agingItem.Quality == 50) return;
else agingItem.Quality++;
item.PassingDay();
}
}
}

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@ -1,37 +1,35 @@
using NUnit.Framework;
using System.Collections.Generic;
using Moq;
namespace csharp
{
[TestFixture]
public class GildedRoseTest
{
private IList<Item> Items = new List<Item> { new Item { Name = "", SellIn = 0, Quality = 0 } };
[Test]
public void foo()
{
IList<Item> Items = new List<Item> { new Item { Name = "foo", SellIn = 0, Quality = 0 } };
List<IItem> Items = new List<IItem> { new Item("foo",0,0)};
GildedRose app = new GildedRose(Items);
app.UpdateQuality();
Assert.AreEqual("fixme", Items[0].Name);
//Assert.AreEqual("fixme", Items[0].Name);
}
/*
[Test]
public void ConjuredFood_SellInGreaterThanOrSameAs1_QualityLoweredBy2()
{
//Arrange
Arrange
IList<Item> Items = new List<Item> { new Item { Name = "Conjured Meat", SellIn = 1, Quality = 3 },
new Item { Name = "conjured Fish", SellIn = 2, Quality = 3 },
new Item { Name = "Conjured Water", SellIn = 1, Quality = 0 },
new Item { Name = "Pie Conjured", SellIn = 1, Quality = 1 }};
GildedRose app = new GildedRose(Items);
//Act
Act
app.UpdateQuality();
//Assert
Assert
Assert.AreEqual(1, Items[0].Quality);
Assert.AreEqual(1, Items[1].Quality);
Assert.AreEqual(0, Items[2].Quality);
@ -41,36 +39,32 @@ namespace csharp
[Test]
public void ConjuredFood_SellInLessThanOrSameAs0_QualityLowerBy4()
{
//Arrange
Arrange
IList<Item> Items = new List<Item> { new Item { Name = "Conjured Meat", SellIn = -1, Quality = 3 },
new Item { Name = "conjured Fish", SellIn = 0, Quality = 5 } };
GildedRose app = new GildedRose(Items);
//Act
Act
app.UpdateQuality();
//Assert
Assert
Assert.AreEqual(0, Items[0].Quality);
Assert.AreEqual(1, Items[1].Quality);
}
*/
[TestCase("Conjured Meat", 1, 3, ExpectedResult = 1)]
[TestCase("conjured Fish", 2, 3, ExpectedResult = 1)]
[TestCase("Conjured Water", 1, 0, ExpectedResult = 0)]
[TestCase("Pie Conjured", 1, 1, ExpectedResult = 0)]
[TestCase("Conjured Meat", 0, 3, ExpectedResult = 0)]
[TestCase("Conjured Water", -1, 5, ExpectedResult = 1)]
public int ConjuredFood_LoweringQuality(string name,int sellIn, int quality)
[TestCase("meat", 1, 3, ExpectedResult = 1)]
[TestCase("meat", 1, 1, ExpectedResult = 0)]
[TestCase("meat", 0, 3, ExpectedResult = 0)]
[TestCase("meat", -1, 5, ExpectedResult = 1)]
public int ConjuredFood_LoweringQuality(string name, int sellIn, int quality)
{
//arrange
List<IItem> Items = new List<IItem> { new Conjured(name, sellIn, quality) };
GildedRose app = new GildedRose(Items);
Items[0].Name = name;
Items[0].SellIn = sellIn;
Items[0].Quality = quality;
//act
app.UpdateQuality();
//assert
return Items[0].Quality;
return Items[0].GetQuality();
}
}
}

14
csharp/IItem.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace csharp
{
internal interface IItem
{
void PassingDay();
int GetQuality();
}
}

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@ -1,14 +1,49 @@
namespace csharp
using System.Runtime.CompilerServices;
namespace csharp
{
public class Item
public class Item : IItem
{
public string Name { get; set; }
public string Name { get; }
public int SellIn { get; set; }
public int Quality { get; set; }
internal ItemType TypeOfItem;
public Item(string name, int sellIn, int quality)
{
Name = name;
SellIn = sellIn;
Quality = quality;
TypeOfItem = ItemType.Normal;
}
protected virtual void QualityModifier()
{
if (this.SellIn >= 0) SetQuality(1);
else SetQuality(2);
}
protected virtual void SetQuality(int qualityModifier)
{
if (this.Quality - qualityModifier < 0) this.Quality = 0;
else this.Quality -= qualityModifier;
}
public override string ToString()
{
return this.Name + ", " + this.SellIn + ", " + this.Quality;
}
}
public void PassingDay()
{
this.SellIn--;
QualityModifier();
}
public int GetQuality()
{
return this.Quality;
}
}
}

17
csharp/ItemType.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace csharp
{
internal enum ItemType
{
Normal,
BackstagePass,
Legendary,
Aged,
Conjured
}
}

22
csharp/Legendary.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace csharp
{
internal class Legendary : Item
{
public Legendary(string name, int sellIn, int quality) : base(name, sellIn, quality)
{
TypeOfItem = ItemType.Legendary;
}
protected override void QualityModifier()
{
//legendary items doesnt change!
this.SellIn++;
}
}
}

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@ -9,32 +9,32 @@ namespace csharp
{
Console.WriteLine("OMGHAI!");
IList<Item> Items = new List<Item>{
new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20},
new Item {Name = "Aged Brie", SellIn = 2, Quality = 0},
new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7},
new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80},
new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80},
new Item
{
Name = "Backstage passes to a TAFKAL80ETC concert",
SellIn = 15,
Quality = 20
},
new Item
{
Name = "Backstage passes to a TAFKAL80ETC concert",
SellIn = 10,
Quality = 49
},
new Item
{
Name = "Backstage passes to a TAFKAL80ETC concert",
SellIn = 5,
Quality = 49
},
List<IItem> Items = new List<IItem>{
new Item("+5 Dexterity Vest", 10, 20),
new Aged("Aged Brie", 2, 0),
new Item("Elixir of the Mongoose", 5, 7),
new Legendary("Sulfuras, Hand of Ragnaros", 0, 80),
new Legendary("Sulfuras, Hand of Ragnaros", -1, 80),
new BackstagePass
(
"Backstage passes to a TAFKAL80ETC concert",
15,
20
),
new BackstagePass
(
"Backstage passes to a TAFKAL80ETC concert",
10,
40
),
new BackstagePass
(
"Backstage passes to a TAFKAL80ETC concert",
5,
49
),
// this conjured item does not work properly yet
new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6}
new Conjured("Conjured Mana Cake", 3, 6)
};
var app = new GildedRose(Items);

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@ -48,6 +48,12 @@
<HintPath>packages\ApprovalUtilities.3.0.13\lib\net45\ApprovalUtilities.Net45.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Castle.Core, Version=3.3.0.0, Culture=neutral, PublicKeyToken=407dd0808d44fbdc, processorArchitecture=MSIL">
<HintPath>packages\Castle.Core.3.3.3\lib\net45\Castle.Core.dll</HintPath>
</Reference>
<Reference Include="Moq, Version=4.5.30.0, Culture=neutral, PublicKeyToken=69f491c39445e920, processorArchitecture=MSIL">
<HintPath>packages\Moq.4.5.30\lib\net45\Moq.dll</HintPath>
</Reference>
<Reference Include="nunit.framework, Version=3.9.0.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>packages\NUnit.3.9.0\lib\net45\nunit.framework.dll</HintPath>
</Reference>
@ -61,10 +67,16 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Aged.cs" />
<Compile Include="ApprovalTest.cs" />
<Compile Include="BackstagePass.cs" />
<Compile Include="Conjured.cs" />
<Compile Include="IItem.cs" />
<Compile Include="ItemType.cs" />
<Compile Include="GildedRose.cs" />
<Compile Include="GildedRoseTest.cs" />
<Compile Include="Item.cs" />
<Compile Include="Legendary.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>

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@ -2,6 +2,8 @@
<packages>
<package id="ApprovalTests" version="3.0.13" targetFramework="net452" />
<package id="ApprovalUtilities" version="3.0.13" targetFramework="net452" />
<package id="Castle.Core" version="3.3.3" targetFramework="net452" />
<package id="Moq" version="4.5.30" targetFramework="net452" />
<package id="NUnit" version="3.9.0" targetFramework="net452" />
<package id="NUnit3TestAdapter" version="3.9.0" targetFramework="net452" />
</packages>