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Add agedBrieIncreasesInQualityByOneEachDay
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Java/approach.md
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Java/approach.md
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# Approach
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1. I'm first going to write all of the tests for the class
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2. Then I'm going to refactor
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Java/requirements.md
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Java/requirements.md
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======================================
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Gilded Rose Requirements Specification
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======================================
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Hi and welcome to team Gilded Rose. As you know, we are a small inn with a prime location in a
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prominent city ran by a friendly innkeeper named Allison. We also buy and sell only the finest goods.
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Unfortunately, our goods are constantly degrading in quality as they approach their sell by date. We
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have a system in place that updates our inventory for us. It was developed by a no-nonsense type named
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Leeroy, who has moved on to new adventures. Your task is to add the new feature to our system so that
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we can begin selling a new category of items. First an introduction to our system:
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- All items have a `SellIn` value which denotes the number of days we have to sell the item
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- All items have a `Quality` value which denotes how valuable the item is
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- At the end of each day our system lowers both values for every item
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Pretty simple, right? Well this is where it gets interesting:
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[//]: # (- Once the sell by date has passed, `Quality` degrades twice as fast)
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[//]: # (- The `Quality` of an item is never negative)
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[//]: # (- "Aged Brie" actually increases in `Quality` the older it gets)
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[//]: # (- The `Quality` of an item is never more than 50)
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[//]: # (- "Sulfuras", being a legendary item, never has to be sold or decreases in `Quality`)
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[//]: # (- "Backstage passes", like aged brie, increases in `Quality` as its `SellIn` value approaches;)
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[//]: # ( `Quality` increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but)
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[//]: # ( `Quality` drops to 0 after the concert)
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We have recently signed a supplier of conjured items. This requires an update to our system:
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- "Conjured" items degrade in `Quality` twice as fast as normal items
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Feel free to make any changes to the `updateQuality` method and add any new code as long as everything
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still works correctly. However, do not alter the Item class or Items property as those belong to the
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goblin in the corner who will insta-rage and one-shot you as he doesn't believe in shared code
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ownership (you can make the `updateQuality` method and Items property static if you like, we'll cover
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for you).
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Just for clarification, an item can never have its `Quality` increase above 50, however "Sulfuras" is a
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legendary item and as such its `Quality` is 80 and it never alters.
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---
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My Requirements understanding:
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What are the
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package com.gildedrose;
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package com.gildedrose;
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class GildedRose {
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class GildedRose {
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public static final String AGED_BRIE = "Aged Brie";
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Item[] items;
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Item[] items;
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public GildedRose(Item[] items) {
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public GildedRose(Item[] items) {
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@ -9,7 +10,7 @@ class GildedRose {
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public void updateQuality() {
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public void updateQuality() {
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for (int i = 0; i < items.length; i++) {
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for (int i = 0; i < items.length; i++) {
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if (!items[i].name.equals("Aged Brie")
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if (!items[i].name.equals(AGED_BRIE)
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&& !items[i].name.equals("Backstage passes to a TAFKAL80ETC concert")) {
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&& !items[i].name.equals("Backstage passes to a TAFKAL80ETC concert")) {
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if (items[i].quality > 0) {
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if (items[i].quality > 0) {
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if (!items[i].name.equals("Sulfuras, Hand of Ragnaros")) {
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if (!items[i].name.equals("Sulfuras, Hand of Ragnaros")) {
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@ -41,7 +42,7 @@ class GildedRose {
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}
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}
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if (items[i].sellIn < 0) {
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if (items[i].sellIn < 0) {
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if (!items[i].name.equals("Aged Brie")) {
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if (!items[i].name.equals(AGED_BRIE)) {
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if (!items[i].name.equals("Backstage passes to a TAFKAL80ETC concert")) {
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if (!items[i].name.equals("Backstage passes to a TAFKAL80ETC concert")) {
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if (items[i].quality > 0) {
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if (items[i].quality > 0) {
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if (!items[i].name.equals("Sulfuras, Hand of Ragnaros")) {
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if (!items[i].name.equals("Sulfuras, Hand of Ragnaros")) {
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@ -59,4 +60,4 @@ class GildedRose {
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}
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}
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}
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}
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}
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}
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}
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}
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@ -7,11 +7,12 @@ import static org.junit.jupiter.api.Assertions.assertEquals;
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class GildedRoseTest {
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class GildedRoseTest {
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@Test
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@Test
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void foo() {
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void agedBrieIncreasesInQualityByOneEachDay() {
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Item[] items = new Item[] { new Item("foo", 0, 0) };
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Item[] items = new Item[] { new Item(GildedRose.AGED_BRIE, 2, 0) };
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GildedRose app = new GildedRose(items);
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GildedRose app = new GildedRose(items);
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app.updateQuality();
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app.updateQuality();
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assertEquals("fixme", app.items[0].name);
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assertEquals(app.items[0].quality, 1);
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app.updateQuality();
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assertEquals(app.items[0].quality, 2);
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}
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}
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}
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}
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@ -2,8 +2,6 @@ package com.gildedrose;
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public class TexttestFixture {
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public class TexttestFixture {
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public static void main(String[] args) {
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public static void main(String[] args) {
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System.out.println("OMGHAI!");
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Item[] items = new Item[] {
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Item[] items = new Item[] {
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new Item("+5 Dexterity Vest", 10, 20), //
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new Item("+5 Dexterity Vest", 10, 20), //
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new Item("Aged Brie", 2, 0), //
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new Item("Aged Brie", 2, 0), //
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