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Add conjured items feature
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@ -9,6 +9,7 @@ final class GildedRose
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private const AGED_BRIE = 'Aged Brie';
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private const BACKSTAGE = 'Backstage passes to a TAFKAL80ETC concert';
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private const SHR = 'Sulfuras, Hand of Ragnaros';
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private const CONJURED = 'Conjured Mana Cake';
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private const MAX_THRESHOLD = 50;
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private const MIN_THRESHOLD = 0;
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@ -33,6 +34,11 @@ final class GildedRose
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$item->quality = $this->subtractQuality($item);
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}
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// The quality of conjured items degrade twice as fast as normal items, so subtract once again
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if ($this->isConjuredItem($item)) {
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$item->quality = $this->subtractQuality($item);
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}
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if ($this->qualityIncreases($item)) {
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$item->quality = $this->addQuality($item);
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@ -84,6 +90,11 @@ final class GildedRose
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return $item->sell_in < 0;
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}
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private function isConjuredItem(Item $item): bool
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{
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return $item->name === self::CONJURED;
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}
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private function subtractQuality(Item $item): int
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{
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$quality = $item->quality;
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@ -16,6 +16,7 @@ class GildedRoseTest extends TestCase
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new Item('+5 Dexterity Vest', 10, 20),
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new Item('Aged Brie', 2, 0),
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new Item('Sulfuras, Hand of Ragnaros', 0, 80),
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new Item('Conjured Mana Cake', 1, 6),
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];
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$gildedRose = new GildedRose($items);
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@ -30,5 +31,8 @@ class GildedRoseTest extends TestCase
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$this->assertSame(0, $items[2]->sell_in);
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$this->assertSame(80, $items[2]->quality);
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$this->assertSame(0, $items[3]->sell_in);
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$this->assertSame(4, $items[3]->quality);
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}
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}
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