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refactor readme
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======================================
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Gilded Rose Requirements Specification
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======================================
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Hi and welcome to team Gilded Rose. As you know, we are a small inn with a prime location in a
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prominent city ran by a friendly innkeeper named Allison. We also buy and sell only the finest goods.
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Unfortunately, our goods are constantly degrading in quality as they approach their sell by date. We
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have a system in place that updates our inventory for us. It was developed by a no-nonsense type named
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Leeroy, who has moved on to new adventures. Your task is to add the new feature to our system so that
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we can begin selling a new category of items. First an introduction to our system:
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- All items have a SellIn value which denotes the number of days we have to sell the item
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- All items have a Quality value which denotes how valuable the item is
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- At the end of each day our system lowers both values for every item
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Pretty simple, right? Well this is where it gets interesting:
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- Once the sell by date has passed, Quality degrades twice as fast
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- The Quality of an item is never negative
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- "Aged Brie" actually increases in Quality the older it gets
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- The Quality of an item is never more than 50
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- "Sulfuras", being a legendary item, never has to be sold or decreases in Quality
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- "Backstage passes", like aged brie, increases in Quality as its SellIn value approaches;
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Quality increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but
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Quality drops to 0 after the concert
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We have recently signed a supplier of conjured items. This requires an update to our system:
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- "Conjured" items degrade in Quality twice as fast as normal items
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Feel free to make any changes to the UpdateQuality method and add any new code as long as everything
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still works correctly. However, do not alter the Item class or Items property as those belong to the
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goblin in the corner who will insta-rage and one-shot you as he doesn't believe in shared code
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ownership (you can make the UpdateQuality method and Items property static if you like, we'll cover
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for you).
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Just for clarification, an item can never have its Quality increase above 50, however "Sulfuras" is a
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legendary item and as such its Quality is 80 and it never alters.
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@ -1,3 +1,45 @@
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## Requirements
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======================================
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Gilded Rose Requirements Specification
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======================================
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Hi and welcome to team Gilded Rose. As you know, we are a small inn with a prime location in a
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|
prominent city ran by a friendly innkeeper named Allison. We also buy and sell only the finest goods.
|
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|
Unfortunately, our goods are constantly degrading in quality as they approach their sell by date. We
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|
have a system in place that updates our inventory for us. It was developed by a no-nonsense type named
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|
Leeroy, who has moved on to new adventures. Your task is to add the new feature to our system so that
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|
we can begin selling a new category of items. First an introduction to our system:
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|
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|
- All items have a SellIn value which denotes the number of days we have to sell the item
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|
- All items have a Quality value which denotes how valuable the item is
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- At the end of each day our system lowers both values for every item
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|
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|
Pretty simple, right? Well this is where it gets interesting:
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|
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- Once the sell by date has passed, Quality degrades twice as fast
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- The Quality of an item is never negative
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- "Aged Brie" actually increases in Quality the older it gets
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- The Quality of an item is never more than 50
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- "Sulfuras", being a legendary item, never has to be sold or decreases in Quality
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|
- "Backstage passes", like aged brie, increases in Quality as its SellIn value approaches;
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Quality increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but
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Quality drops to 0 after the concert
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We have recently signed a supplier of conjured items. This requires an update to our system:
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|
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- "Conjured" items degrade in Quality twice as fast as normal items
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|
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Feel free to make any changes to the UpdateQuality method and add any new code as long as everything
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|
still works correctly. However, do not alter the Item class or Items property as those belong to the
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|
goblin in the corner who will insta-rage and one-shot you as he doesn't believe in shared code
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|
ownership (you can make the UpdateQuality method and Items property static if you like, we'll cover
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for you).
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Just for clarification, an item can never have its Quality increase above 50, however "Sulfuras" is a
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legendary item and as such its Quality is 80 and it never alters.
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## Tests
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## Tests
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`mix test`
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`mix test`
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