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LFE (Lisp Flavoured Erlang) version.
delete beam file. Initial version for LFE. delete original lfe file.
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{application, 'gilded-rose', [
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{description, "A run-ready LFE script"},
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{vsn, "0.1"},
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{registered, []},
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{applications, [
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kernel,
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stdlib
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]},
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{env,[]},
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{modules, []},
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{licenses, ["Apache 2.0"]},
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{links, []}
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]}.
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;; Hi and welcome to team Gilded Rose. As you know, we are a small inn
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;; with a prime location in a prominent city ran by a friendly
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;; innkeeper named Allison. We also buy and sell only the finest goods.
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;; Unfortunately, our goods are constantly degrading in (item-quality item) as they
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;; approach their sell by date. We have a system in place that updates
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;; our inventory for us. It was developed by a no-nonsense type named
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;; Leeroy, who has moved on to new adventures. Your task is to add the
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;; new feature to our system so that we can begin selling a new
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;; category of items.
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;; First an introduction to our system:
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;; All items have a SellIn value which denotes the number of days we have to sell the item
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;; All items have a Quality value which denotes how valuable the item is
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;; At the end of each day our system lowers both values for every item
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;; Pretty simple, right? Well this is where it gets interesting:
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;; Once the sell by date has passed, Quality degrades twice as fast
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;; The Quality of an item is never negative
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;; "Aged Brie" actually increases in Quality the older it gets
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;; The Quality of an item is never more than 50
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;; "Sulfuras", being a legendary item, never has to be sold or decreases in Quality
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;; "Backstage passes", like aged brie, increases in Quality as it's
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;; SellIn value approaches; Quality increases by 2 when there are 10
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;; days or less and by 3 when there are 5 days or less but Quality
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;; drops to 0 after the concert
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;; We have recently signed a supplier of conjured items. This requires an update to our system:
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;; "Conjured" items degrade in Quality twice as fast as normal items
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;; Feel free to make any changes to the UpdateQuality method and add
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;; any new code as long as everything still works correctly. However,
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;; do not alter the Item class or Items property as those belong to the
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;; goblin in the corner who will insta-rage and one-shot you as he
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;; doesn't believe in shared code ownership (you can make the
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;; UpdateQuality method and Items property static if you like, we'll
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;; cover for you).
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;; Just for clarification, an item can never have its Quality increase
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;; above 50, however "Sulfuras" is a legendary item and as such its
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;; Quality is 80 and it never alters.
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;; https://github.com/emilybache/GildedRose-Refactoring-Kata
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;; LFE version by Manfred Bergmann, 2022
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;;; ================================================================
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;;; Code
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(defmodule gilded-rose
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(export all))
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;;; Item
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(defrecord item
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name sellin quality)
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;; for external use by 'import'
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(defun make-item (name sellin quality)
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(make-item name name sellin sellin quality quality))
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(defun item-name (item)
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(item-name item))
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;; update-quality
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(defun update-quality (items)
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(lists:map #'update-item/1 items))
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(defun update-item (item)
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(let* ((item (if (and (not (string:equal (item-name item)
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"Aged Brie"))
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(not (string:equal (item-name item)
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"Backstage passes to a TAFKAL80ETC concert")))
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(if (> (item-quality item) 0)
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(if (not (string:equal (item-name item)
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"Sulfuras, Hand of Ragnaros"))
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(set-item-quality item (- (item-quality item) 1))
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item)
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item)
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(if (< (item-quality item) 50)
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(set-item-quality item (+ (item-quality item) 1))
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(if (string:equal (item-name item)
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"Backstage passes to a TAFKAL80ETC concert")
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(if (< (item-sellin item) 11)
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(if (< (item-quality item) 50)
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(set-item-quality item (+ (item-quality item) 1))
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item)
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item)
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(if (< (item-sellin item) 6)
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(if (< (item-quality item) 50)
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(set-item-quality item (+ (item-quality item) 1))
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item)
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item)))))
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(item (if (not (string:equal (item-name item)
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"Sulfuras, Hand of Ragnaros"))
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(set-item-sellin item (- (item-sellin item) 1))
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item)))
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(if (< (item-sellin item) 0)
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(if (not (string:equal (item-name item)
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"Aged Brie"))
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(if (not (string:equal (item-name item)
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"Backstage passes to a TAFKAL80ETC concert"))
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(if (> (item-quality item) 0)
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(if (not (string:equal (item-name item)
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"Sulfuras, Hand of Ragnaros"))
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(set-item-quality item (- (item-quality item) 1))
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item)
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item)
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(set-item-quality item (- (item-quality item) (item-quality item))))
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(if (< (item-quality item) 50)
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(set-item-quality item (+ (item-quality item) 1))
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item))
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item)))
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;;; Example
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(defun print-item (item)
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(io:format "~s ~b ~b~n" (list (item-name item) (item-sellin item) (item-quality item))))
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(defun print-day (day items)
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(io:format "-------- day ~b --------~n" (list day))
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(io:format "name, sellin, quality~n")
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(lists:foreach #'print-item/1 items)
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(io:format "~n"))
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(defrecord gilded-rose items)
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(defun run-gilded-rose (days)
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(io:format "OMGHAI!~n")
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(let ((items (list (make-item name "+5 Dexterity Vest" sellin 10 quality 20)
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(make-item name "Aged Brie" sellin 2 quality 0)
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(make-item name "Elixir of the Mongoose" sellin 5 quality 7)
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(make-item name "Sulfuras, Hand of Ragnaros" sellin 0 quality 80)
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(make-item name "Sulfuras, Hand of Ragnaros" sellin -1 quality 80)
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(make-item name "Backstage passes to a TAFKAL80ETC concert" sellin 15 quality 20)
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(make-item name "Backstage passes to a TAFKAL80ETC concert" sellin 10 quality 49)
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(make-item name "Backstage passes to a TAFKAL80ETC concert" sellin 5 quality 49)
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;; this conjured item does not work properly yet
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(make-item name "Conjured Mana Cake" sellin 3 quality 6))))
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(lists:foldl (lambda (day gr)
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(print-day day (gilded-rose-items gr))
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(make-gilded-rose items (update-quality (gilded-rose-items gr))))
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(make-gilded-rose items items)
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(lists:seq 0 days))))
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