diff --git a/GildedRose/csharp/Program.cs b/GildedRose/csharp/Program.cs new file mode 100644 index 00000000..5b58730c --- /dev/null +++ b/GildedRose/csharp/Program.cs @@ -0,0 +1,124 @@ +using System.Collections.Generic; + +namespace GildedRose.Console +{ + class Program + { + IList Items; + static void Main(string[] args) + { + System.Console.WriteLine("OMGHAI!"); + + var app = new Program() + { + Items = new List + { + new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20}, + new Item {Name = "Aged Brie", SellIn = 2, Quality = 0}, + new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7}, + new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80}, + new Item + { + Name = "Backstage passes to a TAFKAL80ETC concert", + SellIn = 15, + Quality = 20 + }, + new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6} + } + + }; + + app.UpdateQuality(); + + System.Console.ReadKey(); + + } + + public void UpdateQuality() + { + for (var i = 0; i < Items.Count; i++) + { + if (Items[i].Name != "Aged Brie" && Items[i].Name != "Backstage passes to a TAFKAL80ETC concert") + { + if (Items[i].Quality > 0) + { + if (Items[i].Name != "Sulfuras, Hand of Ragnaros") + { + Items[i].Quality = Items[i].Quality - 1; + } + } + } + else + { + if (Items[i].Quality < 50) + { + Items[i].Quality = Items[i].Quality + 1; + + if (Items[i].Name == "Backstage passes to a TAFKAL80ETC concert") + { + if (Items[i].SellIn < 11) + { + if (Items[i].Quality < 50) + { + Items[i].Quality = Items[i].Quality + 1; + } + } + + if (Items[i].SellIn < 6) + { + if (Items[i].Quality < 50) + { + Items[i].Quality = Items[i].Quality + 1; + } + } + } + } + } + + if (Items[i].Name != "Sulfuras, Hand of Ragnaros") + { + Items[i].SellIn = Items[i].SellIn - 1; + } + + if (Items[i].SellIn < 0) + { + if (Items[i].Name != "Aged Brie") + { + if (Items[i].Name != "Backstage passes to a TAFKAL80ETC concert") + { + if (Items[i].Quality > 0) + { + if (Items[i].Name != "Sulfuras, Hand of Ragnaros") + { + Items[i].Quality = Items[i].Quality - 1; + } + } + } + else + { + Items[i].Quality = Items[i].Quality - Items[i].Quality; + } + } + else + { + if (Items[i].Quality < 50) + { + Items[i].Quality = Items[i].Quality + 1; + } + } + } + } + } + + } + + public class Item + { + public string Name { get; set; } + + public int SellIn { get; set; } + + public int Quality { get; set; } + } + +}