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Refactoring c# projects (#544)
Small Refactoring c# projects, e.g. * add days * remove StartupObject * Fix Approval tests for NUnit * Use Environment.NewLine in Xunit tests * Added + fixed README.md * Removed global.json
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@@ -1,10 +1,14 @@
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using GildedRoseKata;
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using System;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using VerifyNUnit;
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using NUnit.Framework;
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namespace GildedRoseTests;
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public class ApprovalTest
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@@ -16,7 +20,7 @@ public class ApprovalTest
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Console.SetOut(new StringWriter(fakeOutput));
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Console.SetIn(new StringReader($"a{Environment.NewLine}"));
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TextTestFixture.Main(new string[] { "30" });
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Program.Main(new string[] { "30" });
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var output = fakeOutput.ToString();
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return Verifier.Verify(output);
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@@ -1,24 +1,23 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<StartupObject>GildedRoseTests.TextTestFixture</StartupObject>
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</PropertyGroup>
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Verify.NUnit" Version="23.1.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
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<PackageReference Include="NUnit" Version="4.0.1" />
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<PackageReference Include="coverlet.collector" Version="6.0.0">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Verify.NUnit" Version="23.1.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
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<PackageReference Include="NUnit" Version="4.0.1" />
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<PackageReference Include="coverlet.collector" Version="6.0.0">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GildedRose\GildedRose.csproj" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GildedRose\GildedRose.csproj" />
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</ItemGroup>
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</Project>
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@@ -1,61 +0,0 @@
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using System;
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using System.Collections.Generic;
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using GildedRoseKata;
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namespace GildedRoseTests;
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public static class TextTestFixture
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{
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public static void Main(string[] args)
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{
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Console.WriteLine("OMGHAI!");
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var items = new List<Item>{
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new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20},
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new Item {Name = "Aged Brie", SellIn = 2, Quality = 0},
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new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7},
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new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80},
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new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80},
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new Item
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{
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Name = "Backstage passes to a TAFKAL80ETC concert",
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SellIn = 15,
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Quality = 20
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},
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new Item
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{
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Name = "Backstage passes to a TAFKAL80ETC concert",
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SellIn = 10,
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Quality = 49
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},
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new Item
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{
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Name = "Backstage passes to a TAFKAL80ETC concert",
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SellIn = 5,
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Quality = 49
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},
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// this conjured item does not work properly yet
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new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6}
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};
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var app = new GildedRose(items);
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int days = 2;
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if (args.Length > 0)
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{
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days = int.Parse(args[0]) + 1;
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}
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for (var i = 0; i < days; i++)
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{
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Console.WriteLine("-------- day " + i + " --------");
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Console.WriteLine("name, sellIn, quality");
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for (var j = 0; j < items.Count; j++)
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{
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Console.WriteLine(items[j].Name + ", " + items[j].SellIn + ", " + items[j].Quality);
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}
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Console.WriteLine("");
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app.UpdateQuality();
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}
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}
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}
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