Refactoring c# projects (#544)

Small Refactoring c# projects, e.g.
* add days
* remove StartupObject
* Fix Approval tests for NUnit
* Use Environment.NewLine in Xunit tests
* Added + fixed README.md
* Removed global.json
This commit is contained in:
Stef Heyenrath 2024-06-06 14:13:44 +02:00 committed by GitHub
parent a348b20789
commit 99f2fcbf18
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17 changed files with 263 additions and 236 deletions

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@ -1,11 +1,16 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16 # Visual Studio Version 17
VisualStudioVersion = 16.0.31424.327 VisualStudioVersion = 17.10.34916.146
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GildedRose", "GildedRose\GildedRose.csproj", "{D781C52B-92C0-48BF-8414-177495DF4174}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GildedRose", "GildedRose\GildedRose.csproj", "{D781C52B-92C0-48BF-8414-177495DF4174}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GildedRoseTests", "GildedRoseTests\GildedRoseTests.csproj", "{CB6715CE-A283-4C70-9C1B-F58822077731}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GildedRoseTests", "GildedRoseTests\GildedRoseTests.csproj", "{CB6715CE-A283-4C70-9C1B-F58822077731}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{848F53B4-A532-4386-9DC3-1A477E7D6FCF}"
ProjectSection(SolutionItems) = preProject
README.md = README.md
EndProjectSection
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -4,83 +4,83 @@ namespace GildedRoseKata;
public class GildedRose public class GildedRose
{ {
private readonly IList<Item> _items; IList<Item> Items;
public GildedRose(IList<Item> items) public GildedRose(IList<Item> Items)
{ {
_items = items; this.Items = Items;
} }
public void UpdateQuality() public void UpdateQuality()
{ {
for (var i = 0; i < _items.Count; i++) for (var i = 0; i < Items.Count; i++)
{ {
if (_items[i].Name != "Aged Brie" && _items[i].Name != "Backstage passes to a TAFKAL80ETC concert") if (Items[i].Name != "Aged Brie" && Items[i].Name != "Backstage passes to a TAFKAL80ETC concert")
{ {
if (_items[i].Quality > 0) if (Items[i].Quality > 0)
{ {
if (_items[i].Name != "Sulfuras, Hand of Ragnaros") if (Items[i].Name != "Sulfuras, Hand of Ragnaros")
{ {
_items[i].Quality = _items[i].Quality - 1; Items[i].Quality = Items[i].Quality - 1;
} }
} }
} }
else else
{ {
if (_items[i].Quality < 50) if (Items[i].Quality < 50)
{ {
_items[i].Quality = _items[i].Quality + 1; Items[i].Quality = Items[i].Quality + 1;
if (_items[i].Name == "Backstage passes to a TAFKAL80ETC concert") if (Items[i].Name == "Backstage passes to a TAFKAL80ETC concert")
{ {
if (_items[i].SellIn < 11) if (Items[i].SellIn < 11)
{ {
if (_items[i].Quality < 50) if (Items[i].Quality < 50)
{ {
_items[i].Quality = _items[i].Quality + 1; Items[i].Quality = Items[i].Quality + 1;
} }
} }
if (_items[i].SellIn < 6) if (Items[i].SellIn < 6)
{ {
if (_items[i].Quality < 50) if (Items[i].Quality < 50)
{ {
_items[i].Quality = _items[i].Quality + 1; Items[i].Quality = Items[i].Quality + 1;
} }
} }
} }
} }
} }
if (_items[i].Name != "Sulfuras, Hand of Ragnaros") if (Items[i].Name != "Sulfuras, Hand of Ragnaros")
{ {
_items[i].SellIn = _items[i].SellIn - 1; Items[i].SellIn = Items[i].SellIn - 1;
} }
if (_items[i].SellIn < 0) if (Items[i].SellIn < 0)
{ {
if (_items[i].Name != "Aged Brie") if (Items[i].Name != "Aged Brie")
{ {
if (_items[i].Name != "Backstage passes to a TAFKAL80ETC concert") if (Items[i].Name != "Backstage passes to a TAFKAL80ETC concert")
{ {
if (_items[i].Quality > 0) if (Items[i].Quality > 0)
{ {
if (_items[i].Name != "Sulfuras, Hand of Ragnaros") if (Items[i].Name != "Sulfuras, Hand of Ragnaros")
{ {
_items[i].Quality = _items[i].Quality - 1; Items[i].Quality = Items[i].Quality - 1;
} }
} }
} }
else else
{ {
_items[i].Quality = _items[i].Quality - _items[i].Quality; Items[i].Quality = Items[i].Quality - Items[i].Quality;
} }
} }
else else
{ {
if (_items[i].Quality < 50) if (Items[i].Quality < 50)
{ {
_items[i].Quality = _items[i].Quality + 1; Items[i].Quality = Items[i].Quality + 1;
} }
} }
} }

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@ -1,6 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType>
<RootNamespace>GildedRoseKata</RootNamespace>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
</PropertyGroup> </PropertyGroup>

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@ -1,16 +1,16 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using GildedRoseKata;
namespace GildedRoseTests; namespace GildedRoseKata;
public static class TextTestFixture public class Program
{ {
public static void Main(string[] args) public static void Main(string[] args)
{ {
Console.WriteLine("OMGHAI!"); Console.WriteLine("OMGHAI!");
var items = new List<Item>{ IList<Item> items = new List<Item>
{
new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20}, new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20},
new Item {Name = "Aged Brie", SellIn = 2, Quality = 0}, new Item {Name = "Aged Brie", SellIn = 2, Quality = 0},
new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7}, new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7},

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@ -1,10 +1,14 @@
using GildedRoseKata;
using System; using System;
using System.IO; using System.IO;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using NUnit.Framework;
using VerifyNUnit; using VerifyNUnit;
using NUnit.Framework;
namespace GildedRoseTests; namespace GildedRoseTests;
public class ApprovalTest public class ApprovalTest
@ -16,7 +20,7 @@ public class ApprovalTest
Console.SetOut(new StringWriter(fakeOutput)); Console.SetOut(new StringWriter(fakeOutput));
Console.SetIn(new StringReader($"a{Environment.NewLine}")); Console.SetIn(new StringReader($"a{Environment.NewLine}"));
TextTestFixture.Main(new string[] { "30" }); Program.Main(new string[] { "30" });
var output = fakeOutput.ToString(); var output = fakeOutput.ToString();
return Verifier.Verify(output); return Verifier.Verify(output);

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@ -3,7 +3,6 @@
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<StartupObject>GildedRoseTests.TextTestFixture</StartupObject>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>

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@ -1,23 +1,24 @@
# Gilded Rose starting position in Csharp Core # Gilded Rose starting position in C# NUnit
## Build the project ## Build the project
Use your normal build tools. Use your normal build tools to build the projects in Debug mode.
For example, you can use the `dotnet` command line tool:
## Run the TextTest fixture from the Command-Line ``` cmd
dotnet build GildedRose.sln -c Debug
```
## Run the Gilded Rose Command-Line program
For e.g. 10 days: For e.g. 10 days:
``` ``` cmd
GildedRoseTests/bin/Debug/net8.0/GildedRoseTests 10 GildedRose/bin/Debug/net8.0/GildedRose 10
``` ```
You should make sure the command shown above works when you execute it in a terminal before trying to use TextTest (see below). If your tooling has placed the executable somewhere else, you will need to adjust the path above. ## Run all the unit tests
## Run the TextTest approval test that comes with this project
There are instructions in the [TextTest Readme](../texttests/README.md) for setting up TextTest. You will need to specify the GildedRoseTests executable and interpreter in [config.gr](../texttests/config.gr). Uncomment this line:
executable:${TEXTTEST_HOME}/csharpcore/GildedRoseTests/bin/Debug/net8.0/GildedRoseTests
``` cmd
dotnet test
```

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@ -1,7 +0,0 @@
{
"sdk": {
"version": "7.0.0",
"rollForward": "latestMajor",
"allowPrerelease": true
}
}

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@ -1,11 +1,16 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16 # Visual Studio Version 17
VisualStudioVersion = 16.0.31424.327 VisualStudioVersion = 17.10.34916.146
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GildedRose", "GildedRose\GildedRose.csproj", "{D781C52B-92C0-48BF-8414-177495DF4174}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GildedRose", "GildedRose\GildedRose.csproj", "{D781C52B-92C0-48BF-8414-177495DF4174}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GildedRoseTests", "GildedRoseTests\GildedRoseTests.csproj", "{CB6715CE-A283-4C70-9C1B-F58822077731}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GildedRoseTests", "GildedRoseTests\GildedRoseTests.csproj", "{CB6715CE-A283-4C70-9C1B-F58822077731}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{C4DC2F6D-79E1-4AFB-8B3E-9305F18439CE}"
ProjectSection(SolutionItems) = preProject
README.md = README.md
EndProjectSection
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -1,10 +1,11 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace GildedRoseKata namespace GildedRoseKata;
{
public class GildedRose public class GildedRose
{ {
IList<Item> Items; IList<Item> Items;
public GildedRose(IList<Item> Items) public GildedRose(IList<Item> Items)
{ {
this.Items = Items; this.Items = Items;
@ -86,4 +87,3 @@ namespace GildedRoseKata
} }
} }
} }
}

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@ -2,8 +2,8 @@
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<RootNamespace>GildedRoseKata</RootNamespace>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<StartupObject>GildedRoseKata.Program</StartupObject>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

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@ -1,9 +1,8 @@
namespace GildedRoseKata namespace GildedRoseKata;
{
public class Item public class Item
{ {
public string Name { get; set; } public string Name { get; set; }
public int SellIn { get; set; } public int SellIn { get; set; }
public int Quality { get; set; } public int Quality { get; set; }
} }
}

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@ -1,15 +1,16 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace GildedRoseKata namespace GildedRoseKata;
{
public class Program public class Program
{ {
public static void Main(string[] args) public static void Main(string[] args)
{ {
Console.WriteLine("OMGHAI!"); Console.WriteLine("OMGHAI!");
IList<Item> Items = new List<Item>{ IList<Item> items = new List<Item>
{
new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20}, new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20},
new Item {Name = "Aged Brie", SellIn = 2, Quality = 0}, new Item {Name = "Aged Brie", SellIn = 2, Quality = 0},
new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7}, new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7},
@ -37,20 +38,24 @@ namespace GildedRoseKata
new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6} new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6}
}; };
var app = new GildedRose(Items); var app = new GildedRose(items);
int days = 2;
if (args.Length > 0)
{
days = int.Parse(args[0]) + 1;
}
for (var i = 0; i < 31; i++) for (var i = 0; i < days; i++)
{ {
Console.WriteLine("-------- day " + i + " --------"); Console.WriteLine("-------- day " + i + " --------");
Console.WriteLine("name, sellIn, quality"); Console.WriteLine("name, sellIn, quality");
for (var j = 0; j < Items.Count; j++) for (var j = 0; j < items.Count; j++)
{ {
System.Console.WriteLine(Items[j].Name + ", " + Items[j].SellIn + ", " + Items[j].Quality); Console.WriteLine(items[j].Name + ", " + items[j].SellIn + ", " + items[j].Quality);
} }
Console.WriteLine(""); Console.WriteLine("");
app.UpdateQuality(); app.UpdateQuality();
} }
} }
} }
}

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@ -1,5 +1,4 @@
 using GildedRoseKata;
using GildedRoseKata;
using System; using System;
using System.IO; using System.IO;
@ -10,8 +9,8 @@ using VerifyXunit;
using Xunit; using Xunit;
namespace GildedRoseTests namespace GildedRoseTests;
{
public class ApprovalTest public class ApprovalTest
{ {
[Fact] [Fact]
@ -19,7 +18,7 @@ namespace GildedRoseTests
{ {
var fakeoutput = new StringBuilder(); var fakeoutput = new StringBuilder();
Console.SetOut(new StringWriter(fakeoutput)); Console.SetOut(new StringWriter(fakeoutput));
Console.SetIn(new StringReader("a\n")); Console.SetIn(new StringReader($"a{Environment.NewLine}"));
Program.Main(new string[] { "30" }); Program.Main(new string[] { "30" });
var output = fakeoutput.ToString(); var output = fakeoutput.ToString();
@ -27,4 +26,3 @@ namespace GildedRoseTests
return Verifier.Verify(output); return Verifier.Verify(output);
} }
} }
}

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@ -2,8 +2,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using GildedRoseKata; using GildedRoseKata;
namespace GildedRoseTests namespace GildedRoseTests;
{
public class GildedRoseTest public class GildedRoseTest
{ {
[Fact] [Fact]
@ -15,4 +15,3 @@ namespace GildedRoseTests
Assert.Equal("fixme", Items[0].Name); Assert.Equal("fixme", Items[0].Name);
} }
} }
}

24
csharp.xUnit/README.md Normal file
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@ -0,0 +1,24 @@
# Gilded Rose starting position in C# xUnit
## Build the project
Use your normal build tools to build the projects in Debug mode.
For example, you can use the `dotnet` command line tool:
``` cmd
dotnet build GildedRose.sln -c Debug
```
## Run the Gilded Rose Command-Line program
For e.g. 10 days:
``` cmd
GildedRose/bin/Debug/net8.0/GildedRose 10
```
## Run all the unit tests
``` cmd
dotnet test
```

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@ -1,7 +0,0 @@
{
"sdk": {
"version": "7.0.0",
"rollForward": "latestMajor",
"allowPrerelease": true
}
}