diff --git a/csharp/GildedRose.cs b/csharp/GildedRose.cs index c60d97a0..964e2254 100644 --- a/csharp/GildedRose.cs +++ b/csharp/GildedRose.cs @@ -12,74 +12,74 @@ namespace csharp public void UpdateQuality() { - for (var i = 0; i < Items.Count; i++) + foreach(var Item in Items) { - if (Items[i].Name != "Aged Brie" && Items[i].Name != "Backstage passes to a TAFKAL80ETC concert") + if (Item.Name != "Aged Brie" && Item.Name != "Backstage passes to a TAFKAL80ETC concert") { - if (Items[i].Quality > 0) + if (Item.Quality > 0) { - if (Items[i].Name != "Sulfuras, Hand of Ragnaros") + if (Item.Name != "Sulfuras, Hand of Ragnaros") { - Items[i].Quality = Items[i].Quality - 1; + Item.Quality = Item.Quality - 1; } } } else { - if (Items[i].Quality < 50) + if (Item.Quality < 50) { - Items[i].Quality = Items[i].Quality + 1; + Item.Quality = Item.Quality + 1; - if (Items[i].Name == "Backstage passes to a TAFKAL80ETC concert") + if (Item.Name == "Backstage passes to a TAFKAL80ETC concert") { - if (Items[i].SellIn < 11) + if (Item.SellIn < 11) { - if (Items[i].Quality < 50) + if (Item.Quality < 50) { - Items[i].Quality = Items[i].Quality + 1; + Item.Quality = Item.Quality + 1; } } - if (Items[i].SellIn < 6) + if (Item.SellIn < 6) { - if (Items[i].Quality < 50) + if (Item.Quality < 50) { - Items[i].Quality = Items[i].Quality + 1; + Item.Quality = Item.Quality + 1; } } } } } - if (Items[i].Name != "Sulfuras, Hand of Ragnaros") + if (Item.Name != "Sulfuras, Hand of Ragnaros") { - Items[i].SellIn = Items[i].SellIn - 1; + Item.SellIn = Item.SellIn - 1; } - if (Items[i].SellIn < 0) + if (Item.SellIn < 0) { - if (Items[i].Name != "Aged Brie") + if (Item.Name != "Aged Brie") { - if (Items[i].Name != "Backstage passes to a TAFKAL80ETC concert") + if (Item.Name != "Backstage passes to a TAFKAL80ETC concert") { - if (Items[i].Quality > 0) + if (Item.Quality > 0) { - if (Items[i].Name != "Sulfuras, Hand of Ragnaros") + if (Item.Name != "Sulfuras, Hand of Ragnaros") { - Items[i].Quality = Items[i].Quality - 1; + Item.Quality = Item.Quality - 1; } } } else { - Items[i].Quality = Items[i].Quality - Items[i].Quality; + Item.Quality = Item.Quality - Item.Quality; } } else { - if (Items[i].Quality < 50) + if (Item.Quality < 50) { - Items[i].Quality = Items[i].Quality + 1; + Item.Quality = Item.Quality + 1; } } }