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Make the requirements the content of the README
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# Gilded Rose Requirements Specification
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Hi and welcome to team Gilded Rose. As you know, we are a small inn with a prime location in a
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prominent city ran by a friendly innkeeper named Allison. We also buy and sell only the finest goods.
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Unfortunately, our goods are constantly degrading in `Quality` as they approach their sell by date.
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We have a system in place that updates our inventory for us. It was developed by a no-nonsense type named
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Leeroy, who has moved on to new adventures. Your task is to add the new feature to our system so that
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we can begin selling a new category of items. First an introduction to our system:
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- All `items` have a `SellIn` value which denotes the number of days we have to sell the `items`
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- All `items` have a `Quality` value which denotes how valuable the item is
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- At the end of each day our system lowers both values for every item
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Pretty simple, right? Well this is where it gets interesting:
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- Once the sell by date has passed, `Quality` degrades twice as fast
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- The `Quality` of an item is never negative
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- __"Aged Brie"__ actually increases in `Quality` the older it gets
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- The `Quality` of an item is never more than `50`
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- __"Sulfuras"__, being a legendary item, never has to be sold or decreases in `Quality`
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- __"Backstage passes"__, like aged brie, increases in `Quality` as its `SellIn` value approaches;
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- `Quality` increases by `2` when there are `10` days or less and by `3` when there are `5` days or less but
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- `Quality` drops to `0` after the concert
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We have recently signed a supplier of conjured items. This requires an update to our system:
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- __"Conjured"__ items degrade in `Quality` twice as fast as normal items
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Feel free to make any changes to the `UpdateQuality` method and add any new code as long as everything
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still works correctly. However, do not alter the `Item` class or `Items` property as those belong to the
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goblin in the corner who will insta-rage and one-shot you as he doesn't believe in shared code
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ownership (you can make the `UpdateQuality` method and `Items` property static if you like, we'll cover
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for you).
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Just for clarification, an item can never have its `Quality` increase above `50`, however __"Sulfuras"__ is a
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legendary item and as such its `Quality` is `80` and it never alters.
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38
README.md
38
README.md
@ -1,3 +1,37 @@
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### Gilded Rose Requirements
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# Gilded Rose Requirements Specification
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- [Requirements](GildedRoseRequirements.md)
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Hi and welcome to team Gilded Rose. As you know, we are a small inn with a prime location in a
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prominent city ran by a friendly innkeeper named Allison. We also buy and sell only the finest goods.
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Unfortunately, our goods are constantly degrading in `Quality` as they approach their sell by date.
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We have a system in place that updates our inventory for us. It was developed by a no-nonsense type named
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Leeroy, who has moved on to new adventures. Your task is to add the new feature to our system so that
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we can begin selling a new category of items. First an introduction to our system:
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|
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- All `items` have a `SellIn` value which denotes the number of days we have to sell the `items`
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- All `items` have a `Quality` value which denotes how valuable the item is
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- At the end of each day our system lowers both values for every item
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Pretty simple, right? Well this is where it gets interesting:
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- Once the sell by date has passed, `Quality` degrades twice as fast
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- The `Quality` of an item is never negative
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- __"Aged Brie"__ actually increases in `Quality` the older it gets
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- The `Quality` of an item is never more than `50`
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- __"Sulfuras"__, being a legendary item, never has to be sold or decreases in `Quality`
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- __"Backstage passes"__, like aged brie, increases in `Quality` as its `SellIn` value approaches;
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- `Quality` increases by `2` when there are `10` days or less and by `3` when there are `5` days or less but
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- `Quality` drops to `0` after the concert
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We have recently signed a supplier of conjured items. This requires an update to our system:
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- __"Conjured"__ items degrade in `Quality` twice as fast as normal items
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Feel free to make any changes to the `UpdateQuality` method and add any new code as long as everything
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still works correctly. However, do not alter the `Item` class or `Items` property as those belong to the
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goblin in the corner who will insta-rage and one-shot you as he doesn't believe in shared code
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ownership (you can make the `UpdateQuality` method and `Items` property static if you like, we'll cover
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for you).
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Just for clarification, an item can never have its `Quality` increase above `50`, however __"Sulfuras"__ is a
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legendary item and as such its `Quality` is `80` and it never alters.
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@ -1,14 +0,0 @@
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#!/usr/bin/env python
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"""
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This script uses Gradle to execute the TexttestFixture.
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It is designed to be used by TextTest and specified in the file 'texttests/config.gr' in this repo.
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It is more convenient for TextTest to use since Gradle needs
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several arguments in addition to the one the TextTest fixture needs.
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"""
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import os
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import subprocess
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import sys
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args = " ".join(sys.argv[1:])
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TEXTTEST_HOME = os.environ.get("TEXTTEST_HOME", os.getcwd())
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subprocess.run(f"{TEXTTEST_HOME}/Java/gradlew -p {TEXTTEST_HOME}/Java -q text --args {args}", shell=True)
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