feat: conjured-items - Refactored the code to use the strategies.

This commit is contained in:
Ahmed Abdeen 2025-01-15 21:19:20 +01:00
parent 5e318b83ec
commit d559f07acd
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12 changed files with 143 additions and 135 deletions

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@ -1,14 +0,0 @@
package com.gildedrose;
public class AgedBrieItemStrategyImpl implements ItemStrategy {
@Override
public void updateQuality(Item item) {
if (item.quality < 50) {
item.quality = item.quality + 1;
}
item.sellIn = item.sellIn - 1;
if (item.sellIn < 0) {
item.quality = item.quality < 50 ? item.quality + 1 : 50;
}
}
}

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@ -1,26 +0,0 @@
package com.gildedrose;
public class BackStageItemStrategyImpl implements ItemStrategy {
@Override
public void updateQuality(Item item) {
if (item.quality < 50) {
item.quality = item.quality + 1;
if (item.sellIn < 11) {
if (item.quality < 50) {
item.quality = item.quality + 1;
}
}
if (item.sellIn < 6) {
if (item.quality < 50) {
item.quality = item.quality + 1;
}
}
}
item.sellIn = item.sellIn - 1;
if (item.sellIn < 0) {
item.quality = 0;
}
}
}

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@ -1,9 +0,0 @@
package com.gildedrose;
public class ConjuredItemStrategyImpl implements ItemStrategy {
@Override
public void updateQuality(Item item) {
item.quality = item.quality > 2 ? item.quality - 2 : 0;
item.sellIn = item.sellIn - 1;
}
}

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@ -1,62 +1,61 @@
package com.gildedrose;
import com.gildedrose.strategy.AgedBrieItemStrategyImpl;
import com.gildedrose.strategy.BackStageItemStrategyImpl;
import com.gildedrose.strategy.ConjuredItemStrategyImpl;
import com.gildedrose.strategy.ItemStrategy;
import com.gildedrose.strategy.SulfurasItemStrategyImpl;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
import java.util.TreeMap;
class GildedRose {
Item[] items;
private static final ItemStrategy DEFAULT_STRATEGY = new ItemStrategy() {
};
private static final Map<String, ItemStrategy> STRATEGIES = new TreeMap<>();
public GildedRose(Item[] items) {
this.items = items;
static final String AGED_BRIE = "Aged Brie";
static final String CONJURED = "Conjured Mana Cake";
static final String DEXTERITY_VEST = "+5 Dexterity Vest";
static final String SULFURAS = "Sulfuras, Hand of Ragnaros";
static final String ELIXIR_OF_THE_MONGOOSE = "Elixir of the Mongoose";
static final String BACKSTAGE_PASSES = "Backstage passes to a TAFKAL80ETC concert";
private static final List<String> KNOWN_ITEM_NAMES =
List.of(AGED_BRIE, CONJURED, DEXTERITY_VEST, SULFURAS, ELIXIR_OF_THE_MONGOOSE,
BACKSTAGE_PASSES);
static {
STRATEGIES.put(DEXTERITY_VEST, DEFAULT_STRATEGY);
STRATEGIES.put(ELIXIR_OF_THE_MONGOOSE, DEFAULT_STRATEGY);
STRATEGIES.put(AGED_BRIE, new AgedBrieItemStrategyImpl());
STRATEGIES.put(CONJURED, new ConjuredItemStrategyImpl());
STRATEGIES.put(SULFURAS, new SulfurasItemStrategyImpl());
STRATEGIES.put(BACKSTAGE_PASSES, new BackStageItemStrategyImpl());
}
private final Item[] items;
public GildedRose(Item[] items) {
if (items == null || items.length == 0) {
throw new IllegalArgumentException("Items cannot be empty");
}
this.items = items;
}
public void updateQuality() {
for (int i = 0; i < items.length; i++) {
if (!items[i].name.equals("Aged Brie")
&& !items[i].name.equals("Backstage passes to a TAFKAL80ETC concert")) {
if (items[i].quality > 0) {
if (!items[i].name.equals("Sulfuras, Hand of Ragnaros")) {
items[i].quality = items[i].quality - 1;
}
}
} else {
if (items[i].quality < 50) {
items[i].quality = items[i].quality + 1;
public void updateQuality() {
Arrays.stream(items).forEach(item -> findStrategy(item).updateQuality(item));
}
if (items[i].name.equals("Backstage passes to a TAFKAL80ETC concert")) {
if (items[i].sellIn < 11) {
if (items[i].quality < 50) {
items[i].quality = items[i].quality + 1;
}
}
if (items[i].sellIn < 6) {
if (items[i].quality < 50) {
items[i].quality = items[i].quality + 1;
}
}
}
}
}
if (!items[i].name.equals("Sulfuras, Hand of Ragnaros")) {
items[i].sellIn = items[i].sellIn - 1;
}
if (items[i].sellIn < 0) {
if (!items[i].name.equals("Aged Brie")) {
if (!items[i].name.equals("Backstage passes to a TAFKAL80ETC concert")) {
if (items[i].quality > 0) {
if (!items[i].name.equals("Sulfuras, Hand of Ragnaros")) {
items[i].quality = items[i].quality - 1;
}
}
} else {
items[i].quality = items[i].quality - items[i].quality;
}
} else {
if (items[i].quality < 50) {
items[i].quality = items[i].quality + 1;
}
}
}
}
private ItemStrategy findStrategy(Item item) {
if (KNOWN_ITEM_NAMES.contains(item.name)) {
return STRATEGIES.get(item.name);
}
return DEFAULT_STRATEGY;
}
public Item[] getItems() {
return items;
}
}

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@ -1,13 +0,0 @@
package com.gildedrose;
public interface ItemStrategy {
default void updateQuality(Item item) {
if (item.quality > 0) {
item.quality = item.quality - 1;
}
item.sellIn = item.sellIn - 1;
if (item.sellIn < 0 && item.quality > 0) {
item.quality = item.quality - 1;
}
}
}

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@ -0,0 +1,12 @@
package com.gildedrose.strategy;
import com.gildedrose.Item;
public class AgedBrieItemStrategyImpl implements ItemStrategy {
@Override
public void updateQuality(Item item) {
item.sellIn--;
int increment = item.sellIn < 0 ? 2 * INCREASE_RATE : INCREASE_RATE;
increaseQuality(item, increment);
}
}

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@ -0,0 +1,24 @@
package com.gildedrose.strategy;
import com.gildedrose.Item;
public class BackStageItemStrategyImpl implements ItemStrategy {
@Override
public void updateQuality(Item item) {
item.sellIn--;
if (item.sellIn < 0) {
item.quality = 0;
return;
}
int increment = INCREASE_RATE;
if (item.sellIn < 5) {
increment += 2;
} else if (item.sellIn < 10) {
increment++;
}
increaseQuality(item, increment);
}
}

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@ -0,0 +1,12 @@
package com.gildedrose.strategy;
import com.gildedrose.Item;
public class ConjuredItemStrategyImpl implements ItemStrategy {
@Override
public void updateQuality(Item item) {
item.sellIn--;
int decrement = item.sellIn < 0 ? 4 * DEGRADATION_RATE : 2 * DEGRADATION_RATE;
decreaseQuality(item, decrement);
}
}

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@ -0,0 +1,24 @@
package com.gildedrose.strategy;
import com.gildedrose.Item;
public interface ItemStrategy {
int MINIMUM_QUALITY = 0;
int MAXIMUM_QUALITY = 50;
int DEGRADATION_RATE = 1;
int INCREASE_RATE = 1;
default void updateQuality(Item item) {
item.sellIn--;
int decrement = item.sellIn < 0 ? 2 * DEGRADATION_RATE : DEGRADATION_RATE;
decreaseQuality(item, decrement);
}
default void increaseQuality(Item item, int amount) {
item.quality = Math.min(MAXIMUM_QUALITY, item.quality + amount);
}
default void decreaseQuality(Item item, int amount) {
item.quality = Math.max(MINIMUM_QUALITY, item.quality - amount);
}
}

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@ -1,8 +1,10 @@
package com.gildedrose;
package com.gildedrose.strategy;
import com.gildedrose.Item;
public class SulfurasItemStrategyImpl implements ItemStrategy {
@Override
public void updateQuality(Item item) {
// Quality remains intact. Not for sel!
// Quality remains unchanged. Not for sale!
}
}

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@ -1,17 +1,15 @@
package com.gildedrose;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.assertEquals;
class GildedRoseTest {
import org.junit.jupiter.api.Test;
class GildedRoseTest {
@Test
void foo() {
Item[] items = new Item[] { new Item("foo", 0, 0) };
void test() {
Item[] items = new Item[] {new Item("foo", 0, 0)};
GildedRose app = new GildedRose(items);
app.updateQuality();
assertEquals("fixme", app.items[0].name);
assertEquals("foo", app.getItems()[0].name);
}
}

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@ -5,16 +5,16 @@ public class TexttestFixture {
System.out.println("OMGHAI!");
Item[] items = new Item[] {
new Item("+5 Dexterity Vest", 10, 20), //
new Item("Aged Brie", 2, 0), //
new Item("Elixir of the Mongoose", 5, 7), //
new Item("Sulfuras, Hand of Ragnaros", 0, 80), //
new Item("Sulfuras, Hand of Ragnaros", -1, 80),
new Item("Backstage passes to a TAFKAL80ETC concert", 15, 20),
new Item("Backstage passes to a TAFKAL80ETC concert", 10, 49),
new Item("Backstage passes to a TAFKAL80ETC concert", 5, 49),
// this conjured item does not work properly yet
new Item("Conjured Mana Cake", 3, 6) };
new Item(GildedRose.DEXTERITY_VEST, 10, 20), //
new Item(GildedRose.AGED_BRIE, 2, 0), //
new Item(GildedRose.ELIXIR_OF_THE_MONGOOSE, 5, 7), //
new Item(GildedRose.SULFURAS, 0, 80), //
new Item(GildedRose.SULFURAS, -1, 80),
new Item(GildedRose.BACKSTAGE_PASSES, 15, 20),
new Item(GildedRose.BACKSTAGE_PASSES, 10, 49),
new Item(GildedRose.BACKSTAGE_PASSES, 5, 49),
// this conjured item does not work properly yet
new Item(GildedRose.CONJURED, 3, 6)};
GildedRose app = new GildedRose(items);
@ -33,5 +33,4 @@ public class TexttestFixture {
app.updateQuality();
}
}
}