Almost working refactoring v1

This commit is contained in:
Alexander Merryman 2020-02-27 17:14:22 -06:00
parent 3ae4fd8938
commit d5638abe14

View File

@ -8,42 +8,99 @@ class GildedRose(object):
def update_quality(self):
for item in self.items:
# item.name is something other than "Aged Brie" or "Backstage passes to a TAFKAL80ETC concert"
if item.name != "Aged Brie" and item.name != "Backstage passes to a TAFKAL80ETC concert":
if item.quality > 0:
# item.name is something other than "Sulfuras, Hand of Ragnaros"
if item.name != "Sulfuras, Hand of Ragnaros":
item.quality -= 1
# item.name == "Aged Brie" OR "Backstage passes to a TAFKAL80ETC concert"
else:
if item.quality < 50:
item.quality += 1
if item.name == "Backstage passes to a TAFKAL80ETC concert":
if item.sell_in < 11:
if item.quality < 50:
item.quality += 1
if item.sell_in < 6:
if item.quality < 50:
item.quality += 1
if item.name != "Sulfuras, Hand of Ragnaros":
item.sell_in -= 1
# Once the sell by date has passed, Quality degrades twice as fast
if item.sell_in < 0:
if item.name != "Aged Brie":
if item.name != "Backstage passes to a TAFKAL80ETC concert":
if item.quality > 0:
if item.name != "Sulfuras, Hand of Ragnaros":
item.quality -= 1
else:
item.quality -= item.quality
else:
if item.quality < 50:
item.quality += 1
quality_rate = 2
# The Quality of an item is never negative
if item.quality < 0:
item.quality = 0
# "Sulfuras", being a legendary item, never has to be sold or decreases in Quality
if item.name == "Sulfuras, Hand of Ragnaros":
sell_in_rate = 0
quality_rate = 0
quality_inc_dec = 0
elif item.name == "Aged Brie":
sell_in_rate = 1
# "Aged Brie" actually increases in Quality the older it gets
quality_inc_dec = 1
elif item.name == "Backstage passes to a TAFKAL80ETC concert":
sell_in_rate = 1
# Quality drops to 0 after the concert
if item.sell_in < 0:
item.quality -= item.quality
# Quality increases by 3 when there are 5 days or less
elif item.sell_in < 6:
quality_rate = 3
# "Backstage passes..." increases in quality
quality_inc_dec = 1
# Quality increases by 2 when there are 10 days or less
elif item.sell_in < 11:
quality_rate = 2
# "Backstage passes..." increases in quality
quality_inc_dec = 1
elif item.name == "Conjured Mana Cake":
sell_in_rate = 1
quality_rate = 1
quality_inc_dec = -1
if item.sell_in < 0:
quality_rate = 2
# Set default values for any unknown items
else:
sell_in_rate = 1
quality_rate = 1
quality_inc_dec = -1
item.sell_in -= sell_in_rate
item.quality += (quality_inc_dec*quality_rate)
if item.quality > 50 and item.name != "Sulfuras, Hand of Ragnaros":
item.quality = 50
# # item.name is something other than "Aged Brie" or "Backstage passes to a TAFKAL80ETC concert"
# if item.name != "Aged Brie" and item.name != "Backstage passes to a TAFKAL80ETC concert":
# if item.quality > 0:
#
# # item.name is something other than "Sulfuras, Hand of Ragnaros"
# if item.name != "Sulfuras, Hand of Ragnaros":
# item.quality -= 1
#
# # item.name == "Aged Brie" OR "Backstage passes to a TAFKAL80ETC concert"
# else:
# if item.quality < 50:
# item.quality += 1
# if item.name == "Backstage passes to a TAFKAL80ETC concert":
# if item.sell_in < 11:
# if item.quality < 50:
# item.quality += 1
# if item.sell_in < 6:
# if item.quality < 50:
# item.quality += 1
#
#
# if item.name != "Sulfuras, Hand of Ragnaros":
# item.sell_in -= 1
#
#
# if item.sell_in < 0:
# if item.name != "Aged Brie":
# if item.name != "Backstage passes to a TAFKAL80ETC concert":
# if item.quality > 0:
# if item.name != "Sulfuras, Hand of Ragnaros":
# item.quality -= 1
# else:
# item.quality -= item.quality
# else:
# if item.quality < 50:
# item.quality += 1
class Item: