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https://github.com/emilybache/GildedRose-Refactoring-Kata.git
synced 2026-02-17 23:41:27 +00:00
change for loop to forEach
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6a54ec762c
commit
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@ -12,59 +12,50 @@ class Shop {
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}
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}
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updateQuality() {
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updateQuality() {
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for (let i = 0; i < this.items.length; i++) {
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this.items.forEach(item => {
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// Initialize three variables for easier reading below.
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let itemSellIn = this.items[i].sellIn
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let itemQuality = this.items[i].quality
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let itemName = this.items[i].name
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// Set a degradation multiplier to 2 if expiration date has passed
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// Set a degradation multiplier to 2 if expiration date has passed
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// Otherwise set it to 1 (no multiplier)
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// Otherwise set it to 1 (no multiplier)
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let degradationMultiplier = itemSellIn < 0 ? 2 : 1
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let degradationMultiplier = item.sellIn < 0 ? 2 : 1
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switch (itemName) {
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switch (item.name) {
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case 'Aged Brie':
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case 'Aged Brie':
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itemQuality++
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item.quality++
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itemSellIn--
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item.sellIn--
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break;
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break;
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case 'Backstage passes to a TAFKAL80ETC concert':
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case 'Backstage passes to a TAFKAL80ETC concert':
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switch (true) {
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switch (true) {
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case (itemSellIn < 0):
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case (item.sellIn < 0):
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itemQuality = 0
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item.quality = 0
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break;
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break;
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case (itemSellIn <= 5):
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case (item.sellIn <= 5):
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itemQuality += 3
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item.quality += 3
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break;
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break;
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case (itemSellIn <= 10):
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case (item.sellIn <= 10):
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itemQuality += 2
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item.quality += 2
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break;
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break;
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default:
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default:
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itemQuality++
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item.quality++
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break;
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break;
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}
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}
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itemSellIn--
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item.sellIn--
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break;
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break;
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case 'Sulfuras, Hand of Ragnaros':
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case 'Sulfuras, Hand of Ragnaros':
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break;
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break;
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case 'Conjured Mana Cake':
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case 'Conjured Mana Cake':
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itemQuality -= (2 * degradationMultiplier)
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item.quality -= (2 * degradationMultiplier)
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itemSellIn--
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item.sellIn--
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break;
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break;
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default:
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default:
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itemQuality -= (1 * degradationMultiplier)
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item.quality -= (1 * degradationMultiplier)
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itemSellIn--
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item.sellIn--
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}
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}
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// Item quality cannot be higher than 50 or lower than 0.
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// Item quality cannot be higher than 50 or lower than 0.
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if (itemQuality > 50) itemQuality = 50
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if (item.quality > 50) item.quality = 50
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if (itemQuality < 0) itemQuality = 0
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if (item.quality < 0) item.quality = 0
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// Use the modified variables to set the actual properties on the item
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})
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this.items[i].sellIn = itemSellIn
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this.items[i].quality = itemQuality
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}
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return this.items;
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return this.items;
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}
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}
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