Edited Comment in GildedRose. Removed commented code in GildedRose.

This commit is contained in:
EGYThomas 2024-07-01 11:21:43 +03:00
parent b7c2e8b3d7
commit fef66224dd

View File

@ -1,4 +1,5 @@
package com.gildedrose;
import com.gildedrose.ItemUpdater;
class GildedRose {
@ -7,8 +8,9 @@ class GildedRose {
public GildedRose(Item[] items) {
this.items = items;
}
public void updateQuality() {
// Instantiate updaters for each item type. (Can I instantiate itemupdater only when i need it?)
// Instantiate updaters for each item type
ItemUpdater defaultUpdater = new DefaultItemUpdater();
ItemUpdater agedBrieUpdater = new AgedBrieUpdater();
ItemUpdater backstagePassUpdater = new BackStagePassUpdater();
@ -34,62 +36,4 @@ class GildedRose {
}
}
}
// /*
// Aged Brie increases in quality the older it gets.
// */
// private void updateAgedBrie(Item item) {
// if (item.quality == 50)
// return;
// item.quality = item.quality + 1;
// // Do I have to decrease sellIn?
// }
//
//
// private void updateAnyItem(Item item) {
// if (item.quality <= 0 || item.sellIn <= 0)
// return;
// if (item.sellIn > 0)
// item.quality = item.quality - 1;
// else
// item.quality = item.quality - 2;
//
// item.sellIn = item.sellIn - 1;
// }
//
// /*
// like aged brie, increases in Quality as its SellIn value approaches;
// Quality increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but
// Quality drops to 0 after the concert
// */
// private void updateBackStageTickets(Item item) {
// if (item.sellIn <= 0) {
// item.quality = 0;
// } else if (item.quality >= 50 && item.sellIn > 0) {
// item.sellIn--;
// } else if (item.sellIn < 10 && item.quality > 5) {
// item.quality = item.quality + 2;
// item.sellIn--;
// } else if (item.sellIn < 5) {
// item.quality = item.quality + 3;
// item.sellIn--;
// }
// }
//
//
// /*
// "Conjured" items degrade in Quality twice as fast as normal items
// */
// private void updateConjured (Item item){
// if (item.quality <= 0 || item.sellIn <= 0)
// return;
// if (item.sellIn > 0)
// item.quality = item.quality - 2;
// else
// item.quality = item.quality - 4;
// item.sellIn = item.sellIn - 1;
// }
}
}