# -*- coding: utf-8 -*- AGED_BRIE = "Aged Brie" BACKSTAGE_PASS = "Backstage passes to a TAFKAL80ETC concert" SULFURAS = "Sulfuras, Hand of Ragnaros" MIN_QUALITY = 0 MAX_QUALITY = 50 class GildedRose(object): def __init__(self, items): self.items = items def update_quality(self): for item in self.items: self._update_item(item) @staticmethod def _update_item(item): if item.name == SULFURAS: return # legendary: never has to be sold and never changes if item.name != AGED_BRIE and item.name != BACKSTAGE_PASS: if item.quality > MIN_QUALITY: item.quality = item.quality - 1 else: if item.quality < MAX_QUALITY: item.quality = item.quality + 1 if item.name == BACKSTAGE_PASS: if item.sell_in < 11: if item.quality < MAX_QUALITY: item.quality = item.quality + 1 if item.sell_in < 6: if item.quality < MAX_QUALITY: item.quality = item.quality + 1 item.sell_in = item.sell_in - 1 if item.sell_in < 0: if item.name != AGED_BRIE: if item.name != BACKSTAGE_PASS: if item.quality > MIN_QUALITY: item.quality = item.quality - 1 else: item.quality = MIN_QUALITY else: if item.quality < MAX_QUALITY: item.quality = item.quality + 1 class Item: def __init__(self, name, sell_in, quality): self.name = name self.sell_in = sell_in self.quality = quality def __repr__(self): return "%s, %s, %s" % (self.name, self.sell_in, self.quality)