class GildedRose def initialize(items) @items = items end def update_quality @items.each do |item| # Skip updating 'Sulfuras' items, as they have fixed quality and do not degrade next if item.name == 'Sulfuras, Hand of Ragnaros' # Update item quality based on item type item.quality = case item.name when 'Aged Brie' [50, item.quality + update_count(item)].min when 'Backstage passes to a TAFKAL80ETC concert' backstage_passes(item) when 'Conjured Mana Cake' [0, item.quality - update_count(item) * 2].max else [0, item.quality - update_count(item)].max end item.sell_in -= 1 end end private # Helper method to determine the update count based on sell_in def update_count(item) (item.sell_in.negative? ? 2 : 1) end # Helper method to handle 'Backstage passes' quality update def backstage_passes(item) return 0 if item.sell_in.negative? if item.sell_in <= 5 [50, item.quality + 3] elsif item.sell_in <= 10 [50, item.quality + 2] else [50, item.quality + 1] end.min end end class Item attr_accessor :name, :sell_in, :quality def initialize(name, sell_in, quality) @name = name @sell_in = sell_in @quality = quality end def to_s() "#{@name}, #{@sell_in}, #{@quality}" end end