# -*- coding: utf-8 -*- from items import Item class BaseItemUpdater: def __init__(self, item): self.item = item def update(self): self.update_sell_in() self.update_quality() def update_sell_in(self): self.item.sell_in -= 1 def update_quality(self): if self.item.quality > 0: self.item.quality -= 1 if self.item.sell_in < 0 and self.item.quality > 0: self.item.quality -= 1 class AgedBrieUpdater(BaseItemUpdater): def update_quality(self): if self.item.quality < 50: self.item.quality += 1 if self.item.sell_in < 0 and self.item.quality < 50: self.item.quality += 1 # class GildedRose(object): # def __init__(self, items): # self.items = items # def update_quality(self): # for item in self.items: # if item.name != "Aged Brie" and item.name != "Backstage passes to a TAFKAL80ETC concert": # if item.quality > 0: # if item.name != "Sulfuras, Hand of Ragnaros": # item.quality = item.quality - 1 # else: # if item.quality < 50: # item.quality = item.quality + 1 # if item.name == "Backstage passes to a TAFKAL80ETC concert": # if item.sell_in < 11: # if item.quality < 50: # item.quality = item.quality + 1 # if item.sell_in < 6: # if item.quality < 50: # item.quality = item.quality + 1 # if item.name != "Sulfuras, Hand of Ragnaros": # item.sell_in = item.sell_in - 1 # if item.sell_in < 0: # if item.name != "Aged Brie": # if item.name != "Backstage passes to a TAFKAL80ETC concert": # if item.quality > 0: # if item.name != "Sulfuras, Hand of Ragnaros": # item.quality = item.quality - 1 # else: # item.quality = item.quality - item.quality # else: # if item.quality < 50: # item.quality = item.quality + 1 # class Item: # def __init__(self, name, sell_in, quality): # self.name = name # self.sell_in = sell_in # self.quality = quality # def __repr__(self): # return "%s, %s, %s" % (self.name, self.sell_in, self.quality)