class GildedRose def self.update_quality(items) items.each do |item| update_item_quality(item) end end private def self.update_item_quality(item) case item.name when "Aged Brie" update_aged_brie(item) when "Backstage passes to a TAFKAL80ETC concert" update_backstage_passes(item) when "Sulfuras, Hand of Ragnaros" # Sulfuras does not change, nothing to do when "Conjured" update_conjured(item) else update_normal_item(item) end end def self.update_aged_brie(item) increase_quality(item) decrease_sell_in(item) increase_quality(item) if item.sell_in.negative? end def self.update_backstage_passes(item) increase_quality(item) decrease_sell_in(item) if item.sell_in < 10 increase_quality(item) end if item.sell_in < 5 increase_quality(item) end item.quality = 0 if item.sell_in.negative? end def self.update_conjured(item) decrease_quality(item, 2) decrease_sell_in(item) end def self.update_normal_item(item) decrease_quality(item) decrease_sell_in(item) decrease_quality(item, 1) if item.sell_in.negative? end def self.decrease_quality(item, amount = 1) item.quality -= amount if item.quality.positive? end def self.increase_quality(item) item.quality += 1 if item.quality < 50 end def self.decrease_sell_in(item) item.sell_in -= 1 unless item.name == "Sulfuras, Hand of Ragnaros" item.sell_in = 0 if item.name == "Aged Brie" && item.sell_in.negative? end end class Item attr_accessor :name, :sell_in, :quality def initialize(name, sell_in, quality) @name = name @sell_in = sell_in @quality = quality end def to_s() "#{@name}, #{@sell_in}, #{@quality}" end end