# -*- coding: utf-8 -*- class GildedRose(object): def __init__(self, items): self.items = items def update_quality(self): for item in self.items: self.update_item_quality(item) self.update_sell_in(item) if item.sell_in < 0: self.handle_expired_item(item) def update_item_quality(self, item): if item.name == "Aged Brie": self.update_aged_brie(item) elif item.name == "Backstage passes to a TAFKAL80ETC concert": self.update_backstage_pass(item) elif "Conjured" in item.name: self.update_conjured_item(item) elif item.name != "Sulfuras, Hand of Ragnaros": self.update_normal_item(item) def update_conjured_item(self, item): self.decrease_quality(item) self.decrease_quality(item) def update_sell_in(self, item): if item.name != "Sulfuras, Hand of Ragnaros": item.sell_in -= 1 def handle_expired_item(self, item): if item.name == "Aged Brie": self.increase_quality(item) elif item.name == "Backstage passes to a TAFKAL80ETC concert": item.quality = 0 elif "Conjured" in item.name: self.decrease_quality(item) self.decrease_quality(item) elif item.name != "Sulfuras, Hand of Ragnaros": self.decrease_quality(item) def update_aged_brie(self, item): self.increase_quality(item) def update_backstage_pass(self, item): self.increase_quality(item) if item.sell_in < 11: self.increase_quality(item) if item.sell_in < 6: self.increase_quality(item) def update_normal_item(self, item): self.decrease_quality(item) def increase_quality(self, item): if item.quality < 50: item.quality += 1 def decrease_quality(self, item): if item.quality > 0: item.quality -= 1 class Item: def __init__(self, name, sell_in, quality): self.name = name self.sell_in = sell_in self.quality = quality def __repr__(self): return "%s, %s, %s" % (self.name, self.sell_in, self.quality)