#include "GildedRose.h" GildedRose::GildedRose(vector & items) : items(items) {} void GildedRose::updateQuality() { for (int i = 0; i < items.size(); i++) { if (items[i].name != "Aged Brie" && items[i].name != "Backstage passes to a TAFKAL80ETC concert") { if (items[i].quality > 0) { if (items[i].name != "Sulfuras, Hand of Ragnaros") { items[i].quality = items[i].quality - 1; } } } else { if (items[i].quality < 50) { items[i].quality = items[i].quality + 1; if (items[i].name == "Backstage passes to a TAFKAL80ETC concert") { if (items[i].sellIn < 11) { if (items[i].quality < 50) { items[i].quality = items[i].quality + 1; } } if (items[i].sellIn < 6) { if (items[i].quality < 50) { items[i].quality = items[i].quality + 1; } } } } } if (items[i].name != "Sulfuras, Hand of Ragnaros") { items[i].sellIn = items[i].sellIn - 1; } if (items[i].sellIn < 0) { if (items[i].name != "Aged Brie") { if (items[i].name != "Backstage passes to a TAFKAL80ETC concert") { if (items[i].quality > 0) { if (items[i].name != "Sulfuras, Hand of Ragnaros") { items[i].quality = items[i].quality - 1; } } } else { items[i].quality = items[i].quality - items[i].quality; } } else { if (items[i].quality < 50) { items[i].quality = items[i].quality + 1; } } } } }