# -*- coding: utf-8 -*- MAX_QUALITY = 50 MIN_QUALITY = 0 class GildedRose(object): def __init__(self, items): self.items = items def update_quality(self): for item in self.items: update_function = STRATEGIES.get(item.name, STRATEGIES["Normal Item"]) update_function(item) def update_quality_sulfuras(item): pass def update_quality_aged_brie(item): increase_quality(item) item.sell_in -= 1 if item.sell_in < 0: increase_quality(item) def update_quality_backstage_pass(item): increase_quality(item) if item.sell_in < 11: increase_quality(item) if item.sell_in < 6: increase_quality(item) item.sell_in -= 1 if item.sell_in < 0: item.quality = 0 def update_quality_conjured(item): decrease_quality(item) decrease_quality(item) item.sell_in -= 1 if item.sell_in < 0: decrease_quality(item) decrease_quality(item) def update_quality_normal(item): decrease_quality(item) item.sell_in -= 1 if item.sell_in < 0: decrease_quality(item) STRATEGIES = { "Sulfuras, Hand of Ragnaros": update_quality_sulfuras, "Aged Brie": update_quality_aged_brie, "Backstage passes to a TAFKAL80ETC concert": update_quality_backstage_pass, "Conjured Mana Cake": update_quality_conjured, "Normal Item": update_quality_normal } def increase_quality(item): item.quality = min(MAX_QUALITY, item.quality + 1) def decrease_quality(item): item.quality = max(MIN_QUALITY, item.quality - 1) class Item: def __init__(self, name, sell_in, quality): self.name = name self.sell_in = sell_in self.quality = quality def __repr__(self): return "%s, %s, %s" % (self.name, self.sell_in, self.quality)