class GildedRose def self.update_quality(items) items.map do |item| case when !special_item?(item) update_normal_quality(item) item.sell_in -= 1 when backstage?(item) update_backstage_quality(item) if item.quality < 50 item.sell_in -= 1 when brie?(item) update_brie_quality(item) item.sell_in -= 1 when conjured?(item) 2.times {update_normal_quality(item)} end end end def self.update_backstage_quality(item) case item.sell_in when (-(Float::INFINITY)..0) item.quality = 0 when 0..5 3.times { item.quality += 1 if item.quality < 50 } when 6..10 2.times { item.quality += 1 if item.quality < 50 } when 10..Float::INFINITY item.quality += 1 end end def self.update_normal_quality(item) if item.sell_in < 0 2.times { item.quality -= 1 unless item.quality.zero?} else item.quality -= 1 unless item.quality.zero? end end def self.update_brie_quality(item) if item.sell_in < 1 && item.quality < 48 item.quality += 2 else item.quality += 1 if item.quality < 50 end end def self.sulfuras?(item) !item.name.downcase.match( /sulfuras/).nil? end def self.brie?(item) !item.name.downcase.match( /aged brie/).nil? end def self.backstage?(item) !item.name.downcase.match(/backstage/).nil? end def self.conjured?(item) !item.name.downcase.match(/conjured/).nil? end def self.special_item?(item) ( brie?(item) || backstage?(item) || conjured?(item) || sulfuras?(item)) end end class Item attr_accessor :name, :sell_in, :quality def initialize(name, sell_in, quality) @name = name @sell_in = sell_in @quality = quality end def to_s() "#{@name}, #{@sell_in}, #{@quality}" end end