class GildedRose def initialize(items) @items = items end def update_quality() @items.each do |item| if item.name != "Aged Brie" and item.name != "Backstage passes to a TAFKAL80ETC concert" if item.quality > 0 if item.name != "Sulfuras, Hand of Ragnaros" item.quality = item.quality - 1 end end else if item.quality < 50 item.quality = item.quality + 1 if item.name == "Backstage passes to a TAFKAL80ETC concert" if item.sell_in < 11 if item.quality < 50 item.quality = item.quality + 1 end end if item.sell_in < 6 if item.quality < 50 item.quality = item.quality + 1 end end end end end if item.name != "Sulfuras, Hand of Ragnaros" item.sell_in = item.sell_in - 1 end if item.sell_in < 0 if item.name != "Aged Brie" if item.name != "Backstage passes to a TAFKAL80ETC concert" if item.quality > 0 if item.name != "Sulfuras, Hand of Ragnaros" item.quality = item.quality - 1 end end else item.quality = item.quality - item.quality end else if item.quality < 50 item.quality = item.quality + 1 end end end end end end class ItemFactory SPECIAL_ITEMS = ["Aged Brie", "Backstage passes to a TAFKAL80ETC concert", "Sulfuras, Hand of Ragnaros"] def self.create_item(name:, sell_in:, quality:) if SPECIAL_ITEMS.include?(name) return Item.new(name, sell_in, quality) end GenericItem.new(name, sell_in, quality) end end class Item attr_accessor :name, :sell_in, :quality def initialize(name, sell_in, quality) @name = name @sell_in = sell_in @quality = quality end def to_s() "#{@name}, #{@sell_in}, #{@quality}" end end class GenericItem < Item def update_quality if @quality > 0 @quality -= 1 end end def update_sell_in @sell_in -= 1 end end