class GildedRose def initialize(items) @items = items end def update_quality() @items.each { |item| ItemUpdater.new(item) } end end class Item attr_accessor :name, :sell_in, :quality def initialize(name:, sell_in:, quality:) @name = name @sell_in = sell_in @quality = quality end def to_s() "#{@name}, #{@sell_in}, #{@quality}" end end class ItemUpdater attr_accessor :item, :type, :quality_modifier def initialize(item) @item = item set_attributes update_quality end def set_attributes if /.*(^|\b)conjured(\b|$).*/i.match?(@item.name) @type = 'conjured' @quality_modifier = -2 elsif /.*(^|\b)sulfuras(\b|$).*/i.match?(@item.name) @type = 'legendary' elsif /.*(^|\b)concert(\b|$).*/i.match?(@item.name) @type = 'concert_ticket' @quality_modifier = item.sell_in > 10 ? 1 : item.sell_in > 5 ? 2 : item.sell_in > 0 ? 3 : 1 - Float::INFINITY elsif /aged brie/i.match?(@item.name) @type = 'aged brie' @quality_modifier = 1 else @type = 'basic' @quality_modifier = -1 end end def update_quality return if @type == 'legendary' @item.sell_in = @item.sell_in - 1 @item.quality = @item.sell_in < 0 ? @item.quality + (@quality_modifier * 2) : @item.quality + @quality_modifier @item.quality = 0 if @item.quality.negative? @item.quality = 50 if @item.quality > 50 end end