# -*- coding: utf-8 -*- class GildedRose(object): def __init__(self, items): self.items = items def increase_quality(self, item, amount=1): """Increase item quality, capped at 50""" item.quality = min(50, item.quality + amount) def decrease_quality(self, item, amount=1): """Decrease item quality, never below 0""" item.quality = max(0, item.quality - amount) def update_normal(self, item): """Update quality for normal items""" self.decrease_quality(item) item.sell_in -= 1 if item.sell_in < 0: self.decrease_quality(item) def update_aged_brie(self, item): """Update quality for Aged Brie""" self.increase_quality(item) item.sell_in -= 1 if item.sell_in < 0: self.increase_quality(item) def update_backstage_pass(self, item): """Update quality for Backstage passes""" self.increase_quality(item) if item.sell_in <= 10: self.increase_quality(item) if item.sell_in <= 5: self.increase_quality(item) item.sell_in -= 1 if item.sell_in < 0: item.quality = 0 def update_conjured(self, item): """Update quality for Conjured items""" self.decrease_quality(item, 2) item.sell_in -= 1 if item.sell_in < 0: self.decrease_quality(item, 2) def update_quality(self): for item in self.items: if item.name == "Sulfuras, Hand of Ragnaros": # Sulfuras never changes continue if item.name == "Aged Brie": self.update_aged_brie(item) elif item.name == "Backstage passes to a TAFKAL80ETC concert": self.update_backstage_pass(item) elif item.name.startswith("Conjured"): self.update_conjured(item) else: self.update_normal(item) class Item: def __init__(self, name, sell_in, quality): self.name = name self.sell_in = sell_in self.quality = quality def __repr__(self): return "%s, %s, %s" % (self.name, self.sell_in, self.quality)