class GildedRose def initialize(items) @items = items end def update_quality() @items.each do |item| case item.name when "Aged Brie" return AgedBrieItem.update_quality(item) when "Backstage passes to a TAFKAL80ETC concert" return BackstagePassItem.update_quality(item) when "Conjured item" return ConjuredItem.update_quality(item) when "Sulfuras, Hand of Ragnaros" return else return NormalItem.update_quality(item) end end end end class Item attr_accessor :name, :sell_in, :quality def initialize(name, sell_in, quality) @name = name @sell_in = sell_in @quality = quality end def to_s() "#{@name}, #{@sell_in}, #{@quality}" end end class MyItem def self.update_sell_in(item) item.sell_in = item.sell_in - 1 return item end end class AgedBrieItem < MyItem def self.update_quality(item) item = update_sell_in(item) item.quality = item.quality + 1 unless item.quality >= 50 return item end end class BackstagePassItem < MyItem def self.update_quality(item) item = update_sell_in(item) if item.sell_in < 0 item.quality = 0 elsif item.sell_in < 5 item.quality = item.quality + 3 elsif item.sell_in < 10 item.quality = item.quality + 2 else item.quality = item.quality + 1 end end end class ConjuredItem < MyItem def self.update_quality(item) item = update_sell_in(item) if item.sell_in < 0 item.quality = item.quality - 4 else item.quality = item.quality - 2 end item.quality = 0 if item.quality < 0 end end class NormalItem < MyItem def self.update_quality(item) item = update_sell_in(item) if item.sell_in < 0 item.quality = item.quality - 2 else item.quality = item.quality - 1 end item.quality = 0 if item.quality < 0 end end