## Why refactoring ? - Ability to easily add new kind of items(like conjured) - However, without altering the Item class or Items property ## Requirements - All items have a SellIn value which denotes the number of days we have to sell the item - All items have a Quality value which denotes how valuable the item is - At the end of each day our system lowers both values for every item # unit tests -[x] At the end of each day our system lowers both values for every item -[x] Once the sell by date has passed, Quality degrades twice as fast -[ ] The Quality of an item is never negative -[ ] "Aged Brie" actually increases in Quality the older it gets -[ ] The Quality of an item is never more than 50 -[ ] "Sulfuras", being a legendary item, never has to be sold or decreases in Quality -[ ] "Backstage passes", like aged brie, increases in Quality as its SellIn value approaches; -[ ] Quality increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but -[ ] Quality drops to 0 after the concert -[ ] an item can never have its Quality increase above 50, however "Sulfuras" is a legendary item and as such its Quality is 80 and it never alters. ## Technical Issues, with a balanced priority -[ ] ## Refactoring actions