# -*- coding: utf-8 -*- class GildedRose: def __init__(self, items): self.items = items def update_quality(self): for item in self.items: if item.name == "Sulfuras, Hand of Ragnaros": continue # Legendary item, no changes self.update_item(item) def update_item(self, item): if item.name == "Aged Brie": self.update_aged_brie(item) elif item.name == "Backstage passes to a TAFKAL80ETC concert": self.update_backstage_passes(item) else: self.update_regular_item(item) # Reduce sell_in for all items except "Sulfuras" item.sell_in -= 1 # Handle expired items if item.sell_in < 0: self.handle_expired_item(item) def update_aged_brie(self, item): self.increase_quality(item) def update_backstage_passes(self, item): self.increase_quality(item) if item.sell_in < 11: self.increase_quality(item) if item.sell_in < 6: self.increase_quality(item) def update_regular_item(self, item): self.decrease_quality(item) def handle_expired_item(self, item): if item.name == "Aged Brie": self.increase_quality(item) elif item.name == "Backstage passes to a TAFKAL80ETC concert": item.quality = 0 else: self.decrease_quality(item) def increase_quality(self, item): if item.quality < 50: item.quality += 1 def decrease_quality(self, item): if item.quality > 0: item.quality -= 1 class Item: def __init__(self, name, sell_in, quality): self.name = name self.sell_in = sell_in self.quality = quality def __repr__(self): return f"{self.name}, {self.sell_in}, {self.quality}"