GildedRose-Refactoring-Kata/python/gilded_rose.py
2025-04-06 18:07:31 +05:30

87 lines
2.6 KiB
Python
Executable File

# -*- coding: utf-8 -*-
class ITEM_NAME:
AGED_BRIE = "Aged Brie"
BACKSTAGE_PASS = "Backstage passes to a TAFKAL80ETC concert"
SULFURAS = "Sulfuras, Hand of Ragnaros"
CONJURED = "Conjured"
class GildedRose(object):
MAX_QUALITY = 50
LEGENDARY_QUALITY = 80
LEGENDARY_ITEM = ITEM_NAME.SULFURAS
BACKSTAGE_PASS_DOUBLE_THRESHOLD = 10 # Quality increases by 2 when ≤ this
BACKSTAGE_PASS_TRIPLE_THRESHOLD = 5 # Quality increases by 3 when ≤ this
def __init__(self, items):
self.items = items
def update_quality(self):
for item in self.items:
self.update_item_quality(item)
self.update_sell_in(item)
if item.sell_in < 0:
self.handle_expired_item(item)
def update_item_quality(self, item):
if item.name == ITEM_NAME.AGED_BRIE:
self.update_aged_brie(item)
elif item.name == ITEM_NAME.BACKSTAGE_PASS:
self.update_backstage_pass(item)
elif ITEM_NAME.CONJURED in item.name:
self.update_conjured_item(item)
elif item.name != ITEM_NAME.SULFURAS:
self.update_normal_item(item)
def update_conjured_item(self, item):
self.decrease_quality(item)
self.decrease_quality(item)
def update_sell_in(self, item):
if item.name != ITEM_NAME.SULFURAS:
item.sell_in -= 1
def handle_expired_item(self, item):
if item.name == ITEM_NAME.AGED_BRIE:
self.increase_quality(item)
elif item.name == ITEM_NAME.BACKSTAGE_PASS:
item.quality = 0
elif ITEM_NAME.CONJURED in item.name:
self.decrease_quality(item)
self.decrease_quality(item)
elif item.name != ITEM_NAME.SULFURAS:
self.decrease_quality(item)
def update_aged_brie(self, item):
self.increase_quality(item)
def update_backstage_pass(self, item):
self.increase_quality(item)
if item.sell_in <= self.BACKSTAGE_PASS_DOUBLE_THRESHOLD:
self.increase_quality(item)
if item.sell_in <= self.BACKSTAGE_PASS_TRIPLE_THRESHOLD:
self.increase_quality(item)
def update_normal_item(self, item):
self.decrease_quality(item)
def increase_quality(self, item):
if item.quality < self.MAX_QUALITY:
item.quality += 1
def decrease_quality(self, item):
if item.quality > 0:
item.quality -= 1
class Item:
def __init__(self, name, sell_in, quality):
self.name = name
self.sell_in = sell_in
self.quality = quality
def __repr__(self):
return "%s, %s, %s" % (self.name, self.sell_in, self.quality)