GildedRose-Refactoring-Kata/csharpcore/GildedRose/GildedRose.cs
2023-03-11 16:09:14 +01:00

83 lines
2.0 KiB
C#

using System.Collections.Generic;
namespace GildedRoseKata
{
public class GildedRose
{
IList<Item> Items;
public GildedRose(IList<Item> Items)
{
this.Items = Items;
}
public void UpdateQuality()
{
for (var i = 0; i < Items.Count; i++)
{
if (Items[i].Name == "Sulfuras, Hand of Ragnaros")
{
continue;
}
Items[i].SellIn = Items[i].SellIn - 1;
if (Items[i].Name == "Aged Brie")
{
IncreaseQualityByOne(i);
if (Items[i].SellIn < 0)
{
IncreaseQualityByOne(i);
}
}
else if (Items[i].Name == "Backstage passes to a TAFKAL80ETC concert")
{
IncreaseBackstageQuality(i);
if (Items[i].SellIn < 0)
{
Items[i].Quality = 0;
}
}
else
{
DecreaseQualityByOne(i);
if (Items[i].SellIn < 0)
{
DecreaseQualityByOne(i);
}
}
}
}
private void IncreaseBackstageQuality(int i)
{
IncreaseQualityByOne(i);
if (Items[i].SellIn < 10)
{
IncreaseQualityByOne(i);
}
if (Items[i].SellIn < 5)
{
IncreaseQualityByOne(i);
}
}
private void DecreaseQualityByOne(int i)
{
if (Items[i].Quality > 0)
{
Items[i].Quality = Items[i].Quality - 1;
}
}
private void IncreaseQualityByOne(int i)
{
if (Items[i].Quality < 50)
{
Items[i].Quality = Items[i].Quality + 1;
}
}
}
}