GildedRose-Refactoring-Kata/csharp/GildedRose.cs
Emmanuel e47d9f3392 Categorize
Had to do something about the names.
2021-04-28 01:39:22 +02:00

149 lines
4.7 KiB
C#

using System;
using System.Collections.Generic;
namespace csharp
{
interface IUpdateInterface
{
void CalculateItemQuality(Item item, int decrementValue, int incrementValue); //takes 3 self explanatory params.
void CalculateSpecialItemQuality(Item item); // Aged Brie Method
void MinMaxRules(Item item); // Minimum and Maximum Rules for item quality
void ReduceSellIn(Item item); // Reduce number of days left method
}
public class GildedRose : IUpdateInterface
{
IList<Item> Items;
public GildedRose(IList<Item> Items)
{
this.Items = Items;
}
public void UpdateQuality()
{
foreach (var Item in Items) // Changed this to a simpler loop
{
//Console.WriteLine(Item.Name);
switch (Categorize(Item.Name))
{
case 1:
CalculateSpecialItemQuality(Item);
break;
case 2:
CalculateLegendaryItemQuality
(Item, 0, 0);
break;
case 3:
CalculateItemQuality(Item, 4, 0);
break;
default:
CalculateItemQuality(Item, 2, 0);
break;
}
//if (Item.Name == "Aged Brie")
//{
// CalculateSpecialItemQuality(Item);
// //MinMaxRules(Item);
// //return;
//}
//else if (Item.Name == "Sulfuras, Hand of Ragnaros")
//{
// //CalculateQuality(Item, 0, 0);
// //return;
//}
//else if (Item.Name == "Conjured Mana Cake")
//{
// CalculateStandardItemQuality(Item, 4, 0);
// //return;
//}
//else
//{
// CalculateStandardItemQuality(Item, 2, 0);
// //return;
//}
}
}
public void CalculateItemQuality(Item item, int decrementValue, int IncrementValue) // To calculate the quality of each item
{
//if (item.SellIn > 0 )
{
item.Quality = item.Quality - decrementValue;
}
MinMaxRules(item);
ReduceSellIn(item);
}
public void CalculateLegendaryItemQuality(Item item, int decrementValue, int IncrementValue) // To calculate the quality of each item
{
////if (item.SellIn > 0 )
//{
// item.Quality = item.Quality - decrementValue;
//}
//MinMaxRules(item);
ReduceSellIn(item);
}
public void CalculateSpecialItemQuality(Item item) // Specific for the AgedBrie Special Item
{
if (item.SellIn == 0)
{
item.Quality = 0;
}
if (item.SellIn <= 10 && item.SellIn > 5 && item.SellIn > 0)
{
item.Quality = item.Quality + 2;
}
if (item.SellIn <= 5 && item.SellIn > 0)
{
item.Quality = item.Quality + 3;
}
ReduceSellIn(item);
MinMaxRules(item);
}
public void MinMaxRules(Item item) //Minimum and Maximum Rules
{
if (item.Quality <= 0)
{
item.Quality = 0;
}
if (item.Quality >= 50)
{
item.Quality = 50;
}
}
public void ReduceSellIn(Item item) //This will take care of reducing the number of days after each day
{
//if (item.SellIn >= 1)
{
item.SellIn = item.SellIn - 1;
}
}
// Here is an attempt to categorize the items since am not allowed to touch the items class
public int Categorize(String itemName) //This will take care of reducing the number of days after each day
{
int categoryID;
switch (itemName)
{
case string n when n.Contains("Aged Brie"):
categoryID = 1;
break;
case string n when n.Contains("Sulfuras"):
categoryID = 2;
break;
case string n when n.Contains("Conjured"):
categoryID = 3;
break;
default:
categoryID = 4;
break;
}
return categoryID;
}
}
}