GildedRose-Refactoring-Kata/python/gilded_rose.py
2020-02-27 22:34:21 -06:00

75 lines
2.5 KiB
Python
Executable File

# -*- coding: utf-8 -*-
class GildedRose(object):
def __init__(self, items):
self.items = items
def update_quality(self):
for item in self.items:
# Set default parameters
sell_in_rate = 1
quality_rate = 1
quality_sign = -1
# Once the sell by date has passed, Quality degrades twice as fast
if item.sell_in <= 0:
quality_rate = 2
# "Sulfuras", being a legendary item, never has to be sold or decreases in Quality
if item.name == "Sulfuras, Hand of Ragnaros":
sell_in_rate = 0
quality_rate = 0
quality_sign = 0
elif item.name == "Aged Brie":
# "Aged Brie" actually increases in Quality the older it gets
quality_sign = 1
elif item.name == "Backstage passes to a TAFKAL80ETC concert":
# Quality drops to 0 after the concert
if item.sell_in <= 0:
item.quality -= item.quality
quality_sign = 0
# Quality increases by 3 when there are 5 days or less
elif item.sell_in <= 5:
quality_rate = 3
# "Backstage passes..." increases in quality
quality_sign = 1
# Quality increases by 2 when there are 10 days or less
elif item.sell_in <= 10:
quality_rate = 2
# "Backstage passes..." increases in quality
quality_sign = 1
else:
quality_sign = 1
elif item.name == "Conjured Mana Cake":
if item.sell_in < 0:
quality_rate = 2
item.sell_in -= sell_in_rate
item.quality += (quality_sign*quality_rate)
# CONDITIONS THAT ARE ALWAYS TRUE FOR EVERY ITEM
# The Quality of an item is never negative
if item.quality < 0:
item.quality = 0
# No items' quality can exceed 50, except 'Sulfuras, Hand of Ragnaros'
if item.quality > 50 and item.name != "Sulfuras, Hand of Ragnaros":
item.quality = 50
class Item:
def __init__(self, name, sell_in, quality):
self.name = name
self.sell_in = sell_in
self.quality = quality
def __repr__(self):
return "%s, %s, %s" % (self.name, self.sell_in, self.quality)