Fix linting issues
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f1adb29498
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@ -39,11 +39,17 @@ export default function Component({ service }) {
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<Block label="stash.scenesPlayed" value={t("common.number", { value: stats.scenes_played })} />
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<Block label="stash.scenesPlayed" value={t("common.number", { value: stats.scenes_played })} />
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<Block label="stash.playCount" value={t("common.number", { value: stats.total_play_count })} />
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<Block label="stash.playCount" value={t("common.number", { value: stats.total_play_count })} />
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<Block label="stash.playDuration" value={t("common.uptime", { value: stats.total_play_duration })} />
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<Block label="stash.playDuration" value={t("common.uptime", { value: stats.total_play_duration })} />
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<Block label="stash.sceneSize" value={t("common.bbytes", { value: stats.scenes_size, maximumFractionDigits: 1 })} />
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<Block
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label="stash.sceneSize"
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value={t("common.bbytes", { value: stats.scenes_size, maximumFractionDigits: 1 })}
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/>
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<Block label="stash.sceneDuration" value={t("common.uptime", { value: stats.scenes_duration })} />
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<Block label="stash.sceneDuration" value={t("common.uptime", { value: stats.scenes_duration })} />
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<Block label="stash.images" value={t("common.number", { value: stats.image_count })} />
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<Block label="stash.images" value={t("common.number", { value: stats.image_count })} />
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<Block label="stash.imageSize" value={t("common.bbytes", { value: stats.images_size, maximumFractionDigits: 1 })} />
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<Block
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label="stash.imageSize"
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value={t("common.bbytes", { value: stats.images_size, maximumFractionDigits: 1 })}
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/>
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<Block label="stash.galleries" value={t("common.number", { value: stats.gallery_count })} />
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<Block label="stash.galleries" value={t("common.number", { value: stats.gallery_count })} />
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<Block label="stash.performers" value={t("common.number", { value: stats.performer_count })} />
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<Block label="stash.performers" value={t("common.number", { value: stats.performer_count })} />
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@ -32,7 +32,7 @@ const widget = {
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}
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}
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}`
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}`
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}),
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}),
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map: (data) => asJson(data).data.stats
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map: (data) => asJson(data).data.stats,
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},
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},
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},
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},
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};
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};
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