refactor Gilded Rose into per-item updaters and add Conjured items

- add characterization tests covering all existing item rules
- replace nested conditionals with per-item updater classes
- add Conjured items that degrade twice as fast as normal
This commit is contained in:
himanshukaushiksc22h2k 2026-05-30 21:49:15 +01:00
parent 9d3cfed4ad
commit 1891347585

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@ -1,4 +1,100 @@
# -*- coding: utf-8 -*-
"""Gilded Rose inventory system.
The quality-update rules differ per item category. Rather than branch on the
item name inside one giant method, each category is modelled as an updater that
knows how to age a single item by one day. ``GildedRose`` simply dispatches each
item to the matching updater.
NOTE: The ``Item`` class and its attributes are owned by the "goblin in the
corner" and must not be modified, so all behaviour lives in the updaters.
"""
MIN_QUALITY = 0
MAX_QUALITY = 50
AGED_BRIE = "Aged Brie"
BACKSTAGE_PASS = "Backstage passes to a TAFKAL80ETC concert"
SULFURAS = "Sulfuras, Hand of Ragnaros"
CONJURED_PREFIX = "Conjured"
def _clamp(quality):
"""Keep quality within the legal [0, 50] range."""
return max(MIN_QUALITY, min(MAX_QUALITY, quality))
class ItemUpdater(object):
"""Base updater: a normal item degrades by 1, then by 2 once expired."""
daily_degradation = 1
def __init__(self, item):
self.item = item
def update(self):
self._update_sell_in()
self._update_quality()
def _update_sell_in(self):
self.item.sell_in -= 1
def _update_quality(self):
amount = self.daily_degradation
if self.item.sell_in < 0:
amount *= 2 # degrades twice as fast after the sell-by date
self.item.quality = _clamp(self.item.quality - amount)
class AgedBrieUpdater(ItemUpdater):
"""Aged Brie increases in quality the older it gets, faster once expired."""
def _update_quality(self):
amount = 1
if self.item.sell_in < 0:
amount *= 2
self.item.quality = _clamp(self.item.quality + amount)
class BackstagePassUpdater(ItemUpdater):
"""Backstage passes gain value as the concert approaches, then drop to zero
once the concert has passed."""
def _update_quality(self):
if self.item.sell_in < 0:
self.item.quality = 0
return
amount = 1
if self.item.sell_in < 5:
amount = 3
elif self.item.sell_in < 10:
amount = 2
self.item.quality = _clamp(self.item.quality + amount)
class SulfurasUpdater(ItemUpdater):
"""Sulfuras is legendary: it never has to be sold and never changes."""
def update(self):
pass
class ConjuredUpdater(ItemUpdater):
"""Conjured items degrade twice as fast as normal items."""
daily_degradation = 2
def updater_for(item):
"""Pick the right updater for an item based on its name."""
if item.name == AGED_BRIE:
return AgedBrieUpdater(item)
if item.name == BACKSTAGE_PASS:
return BackstagePassUpdater(item)
if item.name == SULFURAS:
return SulfurasUpdater(item)
if item.name.startswith(CONJURED_PREFIX):
return ConjuredUpdater(item)
return ItemUpdater(item)
class GildedRose(object):
@ -7,33 +103,7 @@ class GildedRose(object):
def update_quality(self):
for item in self.items:
if item.name != "Aged Brie" and item.name != "Backstage passes to a TAFKAL80ETC concert":
if item.quality > 0:
if item.name != "Sulfuras, Hand of Ragnaros":
item.quality = item.quality - 1
else:
if item.quality < 50:
item.quality = item.quality + 1
if item.name == "Backstage passes to a TAFKAL80ETC concert":
if item.sell_in < 11:
if item.quality < 50:
item.quality = item.quality + 1
if item.sell_in < 6:
if item.quality < 50:
item.quality = item.quality + 1
if item.name != "Sulfuras, Hand of Ragnaros":
item.sell_in = item.sell_in - 1
if item.sell_in < 0:
if item.name != "Aged Brie":
if item.name != "Backstage passes to a TAFKAL80ETC concert":
if item.quality > 0:
if item.name != "Sulfuras, Hand of Ragnaros":
item.quality = item.quality - 1
else:
item.quality = item.quality - item.quality
else:
if item.quality < 50:
item.quality = item.quality + 1
updater_for(item).update()
class Item:
@ -43,4 +113,4 @@ class Item:
self.quality = quality
def __repr__(self):
return "%s, %s, %s" % (self.name, self.sell_in, self.quality)
return "%s, %s, %s" % (self.name, self.sell_in, self.quality)