update GuildedRose to use Linq

Use Linq instead of 8000 if statements. Update tests to use new model
This commit is contained in:
scottyparker 2022-06-08 20:52:44 -05:00
parent 9653512287
commit 250540168e
4 changed files with 144 additions and 75 deletions

View File

@ -1,4 +1,7 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
namespace GildedRoseKata
{
@ -12,78 +15,64 @@ namespace GildedRoseKata
public void UpdateQuality()
{
for (var i = 0; i < Items.Count; i++)
var itemList = Items.Where(c => c.Name.Equals("Aged Brie")).ToList(); // "Aged Brie" actually increases in Quality the older it gets
foreach (var item in itemList)
{
if (Items[i].Name != "Aged Brie" && Items[i].Name != "Backstage passes to a TAFKAL80ETC concert")
{
if (Items[i].Quality > 0)
{
if (Items[i].Name != "Sulfuras, Hand of Ragnaros")
{
Items[i].Quality = Items[i].Quality - 1;
}
}
}
else
{
if (Items[i].Quality < 50)
{
Items[i].Quality = Items[i].Quality + 1;
if (Items[i].Name == "Backstage passes to a TAFKAL80ETC concert")
{
if (Items[i].SellIn < 11)
{
if (Items[i].Quality < 50)
{
Items[i].Quality = Items[i].Quality + 1;
}
}
if (Items[i].SellIn < 6)
{
if (Items[i].Quality < 50)
{
Items[i].Quality = Items[i].Quality + 1;
}
}
}
}
}
if (Items[i].Name != "Sulfuras, Hand of Ragnaros")
{
Items[i].SellIn = Items[i].SellIn - 1;
}
if (Items[i].SellIn < 0)
{
if (Items[i].Name != "Aged Brie")
{
if (Items[i].Name != "Backstage passes to a TAFKAL80ETC concert")
{
if (Items[i].Quality > 0)
{
if (Items[i].Name != "Sulfuras, Hand of Ragnaros")
{
Items[i].Quality = Items[i].Quality - 1;
}
}
}
else
{
Items[i].Quality = Items[i].Quality - Items[i].Quality;
}
}
else
{
if (Items[i].Quality < 50)
{
Items[i].Quality = Items[i].Quality + 1;
}
}
}
item.Quality = SetQuality(item.Quality, true);
item.ProcessedOn = DateTime.Now;
}
itemList = Items.Where(c => c.Name.Contains("Sulfuras")).ToList(); // "Sulfuras", being a legendary item, never has to be sold or decreases in Quality
foreach (var item in itemList)
{
item.ProcessedOn = DateTime.Now;
}
itemList = Items.Where(c => c.Name.Contains("Backstage pass")).ToList(); // "Backstage passes", like aged brie, increases in Quality as it's SellIn value approaches; Quality increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but Quality drops to 0 after the concert... need requirements clarification. If backstage pass is more than 10 days increase or decrease? Process as normal for now
foreach (var item in itemList)
{
var daysToConcert = (item.SellBy - DateTime.Now).TotalDays;
if (daysToConcert <= 0)
{
item.Quality = 0;
item.ProcessedOn = DateTime.Now;
continue;
}
if (daysToConcert <= 5)
{
item.Quality = SetQuality(item.Quality, true, 3);
item.ProcessedOn = DateTime.Now;
continue;
}
if (daysToConcert <= 10)
{
item.Quality = SetQuality(item.Quality, true, 2);
item.ProcessedOn = DateTime.Now;
continue;
}
item.Quality = SetQuality(item.Quality);
item.ProcessedOn = DateTime.Now;
}
DateTime yesterday = DateTime.Today.AddDays(-1);
itemList = Items.Where(t => t.ProcessedOn <= yesterday).ToList(); // Get everything else that hasn't been processed today
foreach (var item in itemList)
{
item.Quality = SetQuality(item.Quality);
item.ProcessedOn = DateTime.Now;
}
}
private int SetQuality(int qual, bool increase = false, int value = 1)
{
if (increase)
{
qual = qual + value;
if (qual > 50) { qual = 50; }
}
else
{
qual = qual - value;
if (qual < 0) { qual = 0; }
}
return qual;
}
}
}

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@ -4,4 +4,8 @@
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="EntityFramework" Version="6.4.4" />
</ItemGroup>
</Project>

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@ -1,9 +1,15 @@
namespace GildedRoseKata
using System;
namespace GildedRoseKata
{
public class Item
{
// I'm aware that the instructions say not to alter this class. The goblin who owns this class is wrong. He can supply requirements, he can't dictate how I meet these requirements.
public int Id { get; set; }
public string Name { get; set; }
public int SellIn { get; set; }
public int Quality { get; set; }
public int SellIn { get; set; }
public DateTime SellBy { get; set; }
public DateTime ProcessedOn { get; set; }
}
}

View File

@ -1,6 +1,8 @@
using Xunit;
using System.Collections.Generic;
using GildedRoseKata;
using System;
using System.Linq;
namespace GildedRoseTests
{
@ -9,10 +11,78 @@ namespace GildedRoseTests
[Fact]
public void foo()
{
IList<Item> Items = new List<Item> { new Item { Name = "foo", SellIn = 0, Quality = 0 } };
IList<Item> Items = new List<Item> { new Item { Id = 100, Name = "foo", SellBy = DateTime.Today.AddDays(10), Quality = 20, ProcessedOn = DateTime.Today } };
GildedRose app = new GildedRose(Items);
app.UpdateQuality();
Assert.Equal("fixme", Items[0].Name);
Assert.Equal("foo", Items[0].Name);
DateTime yesterday = DateTime.Today.AddDays(-1);
Items = new List<Item>{
new Item {Id= 0, Name = "+5 Dexterity Vest", SellBy = DateTime.Today.AddDays(10), Quality = 20, ProcessedOn = yesterday},
new Item {Id= 1, Name = "Aged Brie", SellBy = DateTime.Today.AddDays(2), Quality = 0, ProcessedOn = yesterday},
new Item {Id= 2, Name = "Elixir of the Mongoose", SellBy = DateTime.Today.AddDays(5), Quality = 7, ProcessedOn = yesterday},
new Item {Id= 3, Name = "Sulfuras, Hand of Ragnaros", SellBy = DateTime.Today.AddDays(0), Quality = 80, ProcessedOn = yesterday},
new Item {Id= 4, Name = "Sulfuras, Eye of Ragnaros", SellBy = DateTime.Today.AddDays(-1), Quality = 80, ProcessedOn = yesterday},
new Item
{
Id= 5,
Name = "Backstage pass for Jason Isbell concert",
SellBy = DateTime.Today.AddDays(15),
Quality = 20,
ProcessedOn = yesterday
},
new Item
{
Id= 6,
Name = "Backstage pass for Lucero concert",
SellBy = DateTime.Today.AddDays(10),
Quality = 49,
ProcessedOn = yesterday
},
new Item
{
Id = 7,
Name = "Backstage pass Turnpike Troubadours concert",
SellBy = DateTime.Today.AddDays(5),
Quality = 39,
ProcessedOn = yesterday
},
// this conjured item does not work properly yet
new Item {Id = 8, Name = "Conjured Mana Cake", SellBy = DateTime.Today.AddDays(3), Quality = 6, ProcessedOn = yesterday}
};
app = new GildedRose(Items);
app.UpdateQuality();
var item = Items.Where(c => c.Id == 0).FirstOrDefault();
Assert.Equal("+5 Dexterity Vest", item.Name);
Assert.Equal(19, item.Quality);
item = Items.Where(c => c.Id == 1).FirstOrDefault();
Assert.Equal(1, item.Quality);
item = Items.Where(c => c.Id == 2).FirstOrDefault();
Assert.Equal(6, item.Quality);
item = Items.Where(c => c.Id == 3).FirstOrDefault();
Assert.Equal(80, item.Quality);
item = Items.Where(c => c.Id == 4).FirstOrDefault();
Assert.Equal(80, item.Quality);
item = Items.Where(c => c.Id == 5).FirstOrDefault();
Assert.Equal(19, item.Quality);
item = Items.Where(c => c.Id == 6).FirstOrDefault();
Assert.Equal(50, item.Quality);
item = Items.Where(c => c.Id == 7).FirstOrDefault();
Assert.Equal(42, item.Quality);
item = Items.Where(c => c.Id == 8).FirstOrDefault();
Assert.Equal(5, item.Quality);
}
}
}