GildedRose-Refactoring-Kata/csharpcore/GildedRose/GildedRose.cs
scottyparker 250540168e update GuildedRose to use Linq
Use Linq instead of 8000 if statements. Update tests to use new model
2022-06-08 20:52:44 -05:00

79 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
namespace GildedRoseKata
{
public class GildedRose
{
IList<Item> Items;
public GildedRose(IList<Item> Items)
{
this.Items = Items;
}
public void UpdateQuality()
{
var itemList = Items.Where(c => c.Name.Equals("Aged Brie")).ToList(); // "Aged Brie" actually increases in Quality the older it gets
foreach (var item in itemList)
{
item.Quality = SetQuality(item.Quality, true);
item.ProcessedOn = DateTime.Now;
}
itemList = Items.Where(c => c.Name.Contains("Sulfuras")).ToList(); // "Sulfuras", being a legendary item, never has to be sold or decreases in Quality
foreach (var item in itemList)
{
item.ProcessedOn = DateTime.Now;
}
itemList = Items.Where(c => c.Name.Contains("Backstage pass")).ToList(); // "Backstage passes", like aged brie, increases in Quality as it's SellIn value approaches; Quality increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but Quality drops to 0 after the concert... need requirements clarification. If backstage pass is more than 10 days increase or decrease? Process as normal for now
foreach (var item in itemList)
{
var daysToConcert = (item.SellBy - DateTime.Now).TotalDays;
if (daysToConcert <= 0)
{
item.Quality = 0;
item.ProcessedOn = DateTime.Now;
continue;
}
if (daysToConcert <= 5)
{
item.Quality = SetQuality(item.Quality, true, 3);
item.ProcessedOn = DateTime.Now;
continue;
}
if (daysToConcert <= 10)
{
item.Quality = SetQuality(item.Quality, true, 2);
item.ProcessedOn = DateTime.Now;
continue;
}
item.Quality = SetQuality(item.Quality);
item.ProcessedOn = DateTime.Now;
}
DateTime yesterday = DateTime.Today.AddDays(-1);
itemList = Items.Where(t => t.ProcessedOn <= yesterday).ToList(); // Get everything else that hasn't been processed today
foreach (var item in itemList)
{
item.Quality = SetQuality(item.Quality);
item.ProcessedOn = DateTime.Now;
}
}
private int SetQuality(int qual, bool increase = false, int value = 1)
{
if (increase)
{
qual = qual + value;
if (qual > 50) { qual = 50; }
}
else
{
qual = qual - value;
if (qual < 0) { qual = 0; }
}
return qual;
}
}
}