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Add unit tests for strategy classes
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# -*- coding: utf-8 -*-
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"""Unit tests for Gilded Rose strategy classes."""
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import unittest
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from __future__ import annotations
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from gilded_rose import Item, GildedRose
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from gilded_rose import (
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AgedBrieStrategy,
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BackstagePassStrategy,
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ConjuredItemStrategy,
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Item,
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NormalItemStrategy,
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SulfurasStrategy,
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)
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class GildedRoseTest(unittest.TestCase):
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class TestNormalItemStrategy:
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def test_foo(self):
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"""Tests for normal item degradation."""
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items = [Item("foo", 0, 0)]
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gilded_rose = GildedRose(items)
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def test_quality_decreases_by_one_before_sell_date(self) -> None:
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gilded_rose.update_quality()
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"""Normal items lose 1 quality per day before sell date."""
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self.assertEqual("fixme", items[0].name)
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item = Item("+5 Dexterity Vest", sell_in=10, quality=20)
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strategy = NormalItemStrategy()
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strategy.update_quality(item)
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assert item.quality == 19
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def test_quality_decreases_by_two_after_sell_date(self) -> None:
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"""Normal items lose 2 quality per day after sell date."""
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item = Item("+5 Dexterity Vest", sell_in=0, quality=20)
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strategy = NormalItemStrategy()
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strategy.update_quality(item)
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assert item.quality == 18
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def test_quality_never_negative(self) -> None:
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"""Quality cannot go below zero."""
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item = Item("+5 Dexterity Vest", sell_in=5, quality=0)
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strategy = NormalItemStrategy()
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strategy.update_quality(item)
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assert item.quality == 0
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def test_sell_in_decreases(self) -> None:
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"""Sell_in decreases by 1 each day."""
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item = Item("+5 Dexterity Vest", sell_in=10, quality=20)
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strategy = NormalItemStrategy()
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strategy.update_sell_in(item)
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assert item.sell_in == 9
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if __name__ == '__main__':
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class TestAgedBrieStrategy:
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unittest.main()
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"""Tests for Aged Brie appreciation."""
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def test_quality_increases_before_sell_date(self) -> None:
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"""Aged Brie gains 1 quality per day before sell date."""
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item = Item("Aged Brie", sell_in=10, quality=0)
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strategy = AgedBrieStrategy()
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strategy.update_quality(item)
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assert item.quality == 1
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def test_quality_increases_twice_after_sell_date(self) -> None:
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"""Aged Brie gains 2 quality per day after sell date."""
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item = Item("Aged Brie", sell_in=0, quality=0)
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strategy = AgedBrieStrategy()
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strategy.update_quality(item)
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assert item.quality == 2
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def test_quality_never_exceeds_50(self) -> None:
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"""Quality cannot exceed 50."""
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item = Item("Aged Brie", sell_in=10, quality=50)
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strategy = AgedBrieStrategy()
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strategy.update_quality(item)
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assert item.quality == 50
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def test_sell_in_decreases(self) -> None:
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"""Sell_in decreases by 1 each day."""
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item = Item("Aged Brie", sell_in=10, quality=0)
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strategy = AgedBrieStrategy()
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strategy.update_sell_in(item)
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assert item.sell_in == 9
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class TestSulfurasStrategy:
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"""Tests for Sulfuras legendary item."""
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def test_quality_never_changes(self) -> None:
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"""Sulfuras quality remains constant at 80."""
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item = Item("Sulfuras, Hand of Ragnaros", sell_in=0, quality=80)
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strategy = SulfurasStrategy()
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strategy.update_quality(item)
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assert item.quality == 80
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def test_sell_in_never_changes(self) -> None:
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"""Sulfuras never needs to be sold."""
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item = Item("Sulfuras, Hand of Ragnaros", sell_in=0, quality=80)
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strategy = SulfurasStrategy()
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strategy.update_sell_in(item)
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assert item.sell_in == 0
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class TestBackstagePassStrategy:
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"""Tests for Backstage pass appreciation."""
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def test_quality_increases_by_1_when_more_than_10_days(self) -> None:
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"""Backstage pass gains 1 quality when > 10 days remain."""
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item = Item("Backstage passes to a TAFKAL80ETC concert", sell_in=15, quality=20)
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strategy = BackstagePassStrategy()
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strategy.update_quality(item)
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assert item.quality == 21
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def test_quality_increases_by_2_when_10_days_or_less(self) -> None:
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"""Backstage pass gains 2 quality when 6-10 days remain."""
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item = Item("Backstage passes to a TAFKAL80ETC concert", sell_in=10, quality=20)
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strategy = BackstagePassStrategy()
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strategy.update_quality(item)
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assert item.quality == 22
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def test_quality_increases_by_3_when_5_days_or_less(self) -> None:
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"""Backstage pass gains 3 quality when 1-5 days remain."""
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item = Item("Backstage passes to a TAFKAL80ETC concert", sell_in=5, quality=20)
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strategy = BackstagePassStrategy()
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strategy.update_quality(item)
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assert item.quality == 23
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def test_quality_drops_to_zero_after_concert(self) -> None:
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"""Backstage pass becomes worthless after concert."""
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item = Item("Backstage passes to a TAFKAL80ETC concert", sell_in=0, quality=20)
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strategy = BackstagePassStrategy()
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strategy.update_quality(item)
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assert item.quality == 0
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def test_quality_never_exceeds_50(self) -> None:
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"""Quality cannot exceed 50."""
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item = Item("Backstage passes to a TAFKAL80ETC concert", sell_in=5, quality=49)
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strategy = BackstagePassStrategy()
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strategy.update_quality(item)
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assert item.quality == 50
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class TestConjuredItemStrategy:
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"""Tests for Conjured item degradation."""
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def test_quality_decreases_by_two_before_sell_date(self) -> None:
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"""Conjured items lose 2 quality per day before sell date."""
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item = Item("Conjured Mana Cake", sell_in=10, quality=20)
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strategy = ConjuredItemStrategy()
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strategy.update_quality(item)
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assert item.quality == 18
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def test_quality_decreases_by_four_after_sell_date(self) -> None:
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"""Conjured items lose 4 quality per day after sell date."""
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item = Item("Conjured Mana Cake", sell_in=-1, quality=20) # Past sell date
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strategy = ConjuredItemStrategy()
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strategy.update_quality(item)
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assert item.quality == 16
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def test_quality_never_negative(self) -> None:
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"""Quality cannot go below zero."""
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item = Item("Conjured Mana Cake", sell_in=5, quality=1)
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strategy = ConjuredItemStrategy()
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strategy.update_quality(item)
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assert item.quality == 0
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