Add Conjured logic

This commit is contained in:
Roberto de la Banda 2021-09-14 20:54:12 +02:00
parent d1ce1a0405
commit e65aa6c072
3 changed files with 153 additions and 68 deletions

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@ -1,3 +1,8 @@
"""
Constants file
"""
BACKSTAGE = "Backstage passes to a TAFKAL80ETC concert" BACKSTAGE = "Backstage passes to a TAFKAL80ETC concert"
AGED_BRIE = "Aged Brie" AGED_BRIE = "Aged Brie"
SULFURAS = "Sulfuras, Hand of Ragnaros" SULFURAS = "Sulfuras, Hand of Ragnaros"
CONJURED = "Conjured"

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@ -1,45 +1,134 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
"""
Use and apply the logic from Gilded Rose
"""
import constants import constants
class GildedRose(object): def decrease_sell_in(item, amount=1):
"""
Decrease sell in value by the specified amount
:param item:
:param amount:
:return:
"""
item.sell_in -= amount
def decrease_quality(item, amount=1):
"""
Decrease quality value by the specified amount
:param item:
:param amount:
:return:
"""
item.quality -= amount
def increase_quality(item, amount=1):
"""
Increase quality value by the specified amount
:param item:
:param amount:
:return:
"""
item.quality += amount
def common_item(item):
"""Generate common item logic"""
if item.quality > 0:
decrease_quality(item)
decrease_sell_in(item)
if item.sell_in < 0 < item.quality:
decrease_quality(item)
def aged_brie(item):
"""
Generate Aged Brie logic
:param item:
:return:
"""
if item.quality < 50:
increase_quality(item)
decrease_sell_in(item)
if item.sell_in < 0 and item.quality < 50:
increase_quality(item)
def backstage(item):
"""
Generate Backstage Passes logic
:param item:
:return:
"""
if item.quality < 50:
item.quality = item.quality + 1
if item.sell_in < 11 and item.quality < 50:
increase_quality(item)
if item.sell_in < 6 and item.quality < 50:
increase_quality(item)
decrease_sell_in(item, 1)
if item.sell_in < 0:
item.quality = 0
def sulfuras(item):
"""
Generate Sulfuras logic
:param item:
:return:
"""
return item
def conjured(item):
"""
Generate Conjured logic
:param item:
:return:
"""
if item.quality > 0:
decrease_quality(item, 2)
decrease_sell_in(item)
if item.sell_in < 0 < item.quality:
decrease_quality(item, 2)
class GildedRose:
"""
A class to represent the shop
"""
def __init__(self, items): def __init__(self, items):
self.items = items self.items = items
def update_quality(self): def update_quality(self):
"""
Update the quality of the given item
:return:
"""
for item in self.items: for item in self.items:
if item.name != constants.AGED_BRIE and item.name != constants.BACKSTAGE: if item.name == constants.AGED_BRIE:
if item.quality > 0: aged_brie(item)
if item.name != constants.SULFURAS: elif item.name == constants.BACKSTAGE:
item.quality = item.quality - 1 backstage(item)
elif item.name == constants.SULFURAS:
sulfuras(item)
elif item.name == constants.CONJURED:
conjured(item)
else: else:
if item.quality < 50: common_item(item)
item.quality = item.quality + 1
if item.name == constants.BACKSTAGE:
if item.sell_in < 11:
if item.quality < 50:
item.quality = item.quality + 1
if item.sell_in < 6:
if item.quality < 50:
item.quality = item.quality + 1
if item.name != constants.SULFURAS:
item.sell_in = item.sell_in - 1
if item.sell_in < 0:
if item.name != constants.AGED_BRIE:
if item.name != constants.BACKSTAGE:
if item.quality > 0:
if item.name != constants.SULFURAS:
item.quality = item.quality - 1
else:
item.quality = item.quality - item.quality
else:
if item.quality < 50:
item.quality = item.quality + 1
class Item: class Item:
"""
A class to represent the item itself
"""
def __init__(self, name, sell_in, quality): def __init__(self, name, sell_in, quality):
self.name = name self.name = name
self.sell_in = sell_in self.sell_in = sell_in

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@ -6,65 +6,56 @@ from gilded_rose import Item, GildedRose
class GildedRoseTest(unittest.TestCase): class GildedRoseTest(unittest.TestCase):
def test_foo(self): def test_degrades_twice_as_fast_after_sell_in_date_has_passed(self):
items = [Item("foo", 0, 0)]
gilded_rose = GildedRose(items)
gilded_rose.update_quality()
self.assertEqual("foo", items[0].name)
def degradesTwiceAsFastAfterSellInDateHasPassed(self):
items = [Item("foo", 0, 2)] items = [Item("foo", 0, 2)]
gilded_rose = GildedRose(items) GildedRose(items).update_quality()
gilded_rose.update_quality() self.assertEqual(0, items[0].quality)
self.assertEquals(0, items[0].quality)
def neverMustHaveNegativeQuality(self): def test_never_must_have_negative_quality(self):
items = [Item("foo", 0, 0)] items = [Item("foo", 0, 0)]
gilded_rose = GildedRose(items) GildedRose(items).update_quality()
gilded_rose.update_quality() self.assertEqual(0, items[0].quality)
self.assertEquals(0, items[0].quality)
def increaseAgedBrieQualityWhenItGetsOlder(self): def test_increase_aged_brie_quality_when_it_gets_older(self):
items = [Item(constants.AGED_BRIE, 0, 2)] items = [Item(constants.AGED_BRIE, 0, 2)]
gilded_rose = GildedRose(items) GildedRose(items).update_quality()
gilded_rose.update_quality() self.assertEqual(4, items[0].quality)
self.assertEquals(4, items[0].quality)
def neverMustHaveAnItemWithMoreThan50OfQuality(self): def test_never_must_have_an_item_with_more_than_50_of_quality(self):
items = [Item(constants.AGED_BRIE, 0, 50)] items = [Item(constants.AGED_BRIE, 0, 50)]
gilded_rose = GildedRose(items) GildedRose(items).update_quality()
gilded_rose.update_quality() self.assertEqual(50, items[0].quality)
self.assertEquals(50, items[0].quality)
def neverModifySulfurasQuality(self): def test_never_modify_sulfuras_quality(self):
items = [Item(constants.SULFURAS, 0, 50)] items = [Item(constants.SULFURAS, 0, 50)]
gilded_rose = GildedRose(items) GildedRose(items).update_quality()
gilded_rose.update_quality() self.assertEqual(50, items[0].quality)
self.assertEquals(50, items[0].quality)
def neverModifySulfurasQualityEvenISGreaterThan50(self): def test_never_modify_sulfuras_quality_even_is_greater_than_50(self):
items = [Item(constants.SULFURAS, 0, 80)] items = [Item(constants.SULFURAS, 0, 80)]
gilded_rose = GildedRose(items) GildedRose(items).update_quality()
gilded_rose.update_quality() self.assertEqual(80, items[0].quality)
self.assertEquals(80, items[0].quality)
def mustIncreaseBackstagePassesQualityWhenItsSellInApproaches(self): def test_must_increase_backstage_passes_quality_when_its_sell_in_approaches(self):
items = [ items = [
Item(constants.BACKSTAGE, 15, 20), Item(constants.BACKSTAGE, 15, 20),
Item(constants.BACKSTAGE, 10, 20), Item(constants.BACKSTAGE, 10, 20),
Item(constants.BACKSTAGE, 5, 20), Item(constants.BACKSTAGE, 5, 20),
] ]
gilded_rose = GildedRose(items) GildedRose(items).update_quality()
gilded_rose.update_quality() self.assertEqual(21, items[0].quality)
self.assertEquals(21, items[0].quality) self.assertEqual(22, items[1].quality)
self.assertEquals(22, items[1].quality) self.assertEqual(23, items[2].quality)
self.assertEquals(23, items[2].quality)
# def mustDecreaseQualityTwiceAsFastIfItemIsConjured(self): def test_backstage_quality_must_be_zero_after_concert(self):
# items = [Item(constants.CONJURED, 0, 20)] items = [Item(constants.BACKSTAGE, 0, 80)]
# gilded_rose = GildedRose(items) GildedRose(items).update_quality()
# gilded_rose.update_quality() self.assertEqual(0, items[0].quality)
# self.assertEquals(16, items[0].quality)
def test_must_decrease_quality_twice_as_fast_if_item_is_conjured(self):
items = [Item(constants.CONJURED, 0, 20)]
GildedRose(items).update_quality()
self.assertEqual(16, items[0].quality)
if __name__ == "__main__": if __name__ == "__main__":