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Fully working refactor (all tests pass).
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@ -7,102 +7,63 @@ class GildedRose(object):
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def update_quality(self):
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def update_quality(self):
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for item in self.items:
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for item in self.items:
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# Set default parameters
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sell_in_rate = 1
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quality_rate = 1
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quality_sign = -1
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# Once the sell by date has passed, Quality degrades twice as fast
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# Once the sell by date has passed, Quality degrades twice as fast
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if item.sell_in < 0:
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if item.sell_in <= 0:
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quality_rate = 2
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quality_rate = 2
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# The Quality of an item is never negative
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if item.quality < 0:
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item.quality = 0
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# "Sulfuras", being a legendary item, never has to be sold or decreases in Quality
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# "Sulfuras", being a legendary item, never has to be sold or decreases in Quality
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if item.name == "Sulfuras, Hand of Ragnaros":
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if item.name == "Sulfuras, Hand of Ragnaros":
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sell_in_rate = 0
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sell_in_rate = 0
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quality_rate = 0
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quality_rate = 0
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quality_inc_dec = 0
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quality_sign = 0
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elif item.name == "Aged Brie":
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elif item.name == "Aged Brie":
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sell_in_rate = 1
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# "Aged Brie" actually increases in Quality the older it gets
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# "Aged Brie" actually increases in Quality the older it gets
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quality_inc_dec = 1
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quality_sign = 1
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elif item.name == "Backstage passes to a TAFKAL80ETC concert":
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elif item.name == "Backstage passes to a TAFKAL80ETC concert":
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sell_in_rate = 1
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# Quality drops to 0 after the concert
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# Quality drops to 0 after the concert
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if item.sell_in < 0:
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if item.sell_in <= 0:
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item.quality -= item.quality
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item.quality -= item.quality
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quality_sign = 0
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# Quality increases by 3 when there are 5 days or less
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# Quality increases by 3 when there are 5 days or less
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elif item.sell_in < 6:
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elif item.sell_in <= 5:
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quality_rate = 3
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quality_rate = 3
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# "Backstage passes..." increases in quality
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# "Backstage passes..." increases in quality
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quality_inc_dec = 1
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quality_sign = 1
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# Quality increases by 2 when there are 10 days or less
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# Quality increases by 2 when there are 10 days or less
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elif item.sell_in < 11:
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elif item.sell_in <= 10:
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quality_rate = 2
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quality_rate = 2
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# "Backstage passes..." increases in quality
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# "Backstage passes..." increases in quality
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quality_inc_dec = 1
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quality_sign = 1
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elif item.name == "Conjured Mana Cake":
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sell_in_rate = 1
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quality_rate = 1
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quality_inc_dec = -1
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else:
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quality_sign = 1
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elif item.name == "Conjured Mana Cake":
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if item.sell_in < 0:
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if item.sell_in < 0:
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quality_rate = 2
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quality_rate = 2
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# Set default values for any unknown items
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else:
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sell_in_rate = 1
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quality_rate = 1
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quality_inc_dec = -1
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item.sell_in -= sell_in_rate
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item.sell_in -= sell_in_rate
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item.quality += (quality_inc_dec*quality_rate)
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item.quality += (quality_sign*quality_rate)
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# CONDITIONS THAT ARE ALWAYS TRUE FOR EVERY ITEM
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# The Quality of an item is never negative
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if item.quality < 0:
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item.quality = 0
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# No items' quality can exceed 50, except 'Sulfuras, Hand of Ragnaros'
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if item.quality > 50 and item.name != "Sulfuras, Hand of Ragnaros":
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if item.quality > 50 and item.name != "Sulfuras, Hand of Ragnaros":
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item.quality = 50
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item.quality = 50
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# # item.name is something other than "Aged Brie" or "Backstage passes to a TAFKAL80ETC concert"
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# if item.name != "Aged Brie" and item.name != "Backstage passes to a TAFKAL80ETC concert":
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# if item.quality > 0:
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#
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# # item.name is something other than "Sulfuras, Hand of Ragnaros"
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# if item.name != "Sulfuras, Hand of Ragnaros":
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# item.quality -= 1
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#
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# # item.name == "Aged Brie" OR "Backstage passes to a TAFKAL80ETC concert"
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# else:
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# if item.quality < 50:
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# item.quality += 1
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# if item.name == "Backstage passes to a TAFKAL80ETC concert":
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# if item.sell_in < 11:
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# if item.quality < 50:
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# item.quality += 1
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# if item.sell_in < 6:
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# if item.quality < 50:
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# item.quality += 1
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#
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#
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# if item.name != "Sulfuras, Hand of Ragnaros":
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# item.sell_in -= 1
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#
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#
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# if item.sell_in < 0:
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# if item.name != "Aged Brie":
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# if item.name != "Backstage passes to a TAFKAL80ETC concert":
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# if item.quality > 0:
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# if item.name != "Sulfuras, Hand of Ragnaros":
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# item.quality -= 1
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# else:
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# item.quality -= item.quality
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# else:
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# if item.quality < 50:
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# item.quality += 1
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class Item:
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class Item:
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def __init__(self, name, sell_in, quality):
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def __init__(self, name, sell_in, quality):
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self.name = name
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self.name = name
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