mirror of
https://github.com/emilybache/GildedRose-Refactoring-Kata.git
synced 2025-12-13 12:52:22 +00:00
- added the existing implementation in common lisp with system-definition - added a parachute-unit-test - added a description for setup and running the unit-tests - added a description for stubbing and mocking with cl-mock
80 lines
3.4 KiB
Markdown
80 lines
3.4 KiB
Markdown
# gilded-rose
|
|
|
|
## Setup
|
|
|
|
### Install quicklisp
|
|
|
|
To run this project install quicklisp (if not already done):
|
|
- download https://beta.quicklisp.org/quicklisp.lisp
|
|
- load it with your common lisp implementation. The example with sbcl:
|
|
> sbcl --load quicklisp.lisp
|
|
- run the command
|
|
> (quicklisp-quickstart:install)
|
|
in your common lisp implementation
|
|
- run the command
|
|
> (ql:add-to-init-file)
|
|
in your common lisp implementation
|
|
|
|
### Install project
|
|
Copy the project-folder containing this file into /quicklisp/local-projects/ that has been created when installing quicklisp.
|
|
This is the root directory for quicklisp to search for the gilded-rose.asd file which defines the system (project) and its dependencies.
|
|
The quicklisp-folder is usually created in your home-directory.
|
|
|
|
### Work with the project
|
|
|
|
Now you can load the project with
|
|
> (ql:quickload "gilded-rose")
|
|
in your common lisp-implementation and run the tests with
|
|
> (asdf:test-system "gilded-rose")
|
|
.
|
|
|
|
You can stub and mock functions and methods with the cl-mock-library which is already included in the system definition of the test-system:
|
|
|
|
(with-mocks ()
|
|
(answer <your-method> (call-previous))
|
|
(<your-method> <argument-list>)
|
|
(is <your-testcase> (invocations '<your-method>)))
|
|
|
|
## Documentation
|
|
|
|
Hi and welcome to team Gilded Rose. As you know, we are a small inn
|
|
with a prime location in a prominent city ran by a friendly
|
|
innkeeper named Allison. We also buy and sell only the finest goods.
|
|
Unfortunately, our goods are constantly degrading in quality as they
|
|
approach their sell by date. We have a system in place that updates
|
|
our inventory for us. It was developed by a no-nonsense type named
|
|
Leeroy, who has moved on to new adventures. Your task is to add the
|
|
new feature to our system so that we can begin selling a new
|
|
category of items.
|
|
|
|
First an introduction to our system:
|
|
- All items have a SellIn value which denotes the number of days we have to sell the item
|
|
- All items have a Quality value which denotes how valuable the item is
|
|
- At the end of each day our system lowers both values for every item
|
|
|
|
Pretty simple, right? Well this is where it gets interesting:
|
|
- Once the sell by date has passed, Quality degrades twice as fast
|
|
The Quality of an item is never negative
|
|
- "Aged Brie" actually increases in Quality the older it gets
|
|
- The Quality of an item is never more than 50
|
|
- "Sulfuras", being a legendary item, never has to be sold or decreases in Quality
|
|
- "Backstage passes", like aged brie, increases in Quality as it's
|
|
SellIn value approaches; Quality increases by 2 when there are 10
|
|
days or less and by 3 when there are 5 days or less but Quality
|
|
drops to 0 after the concert
|
|
|
|
We have recently signed a supplier of conjured items. This requires an update to our system:
|
|
- "Conjured" items degrade in Quality twice as fast as normal items
|
|
|
|
Feel free to make any changes to the UpdateQuality method and add
|
|
any new code as long as everything still works correctly. However,
|
|
do not alter the Item class or Items property as those belong to the
|
|
goblin in the corner who will insta-rage and one-shot you as he
|
|
doesn't believe in shared code ownership (you can make the
|
|
UpdateQuality method and Items property static if you like, we'll
|
|
cover for you).
|
|
Just for clarification, an item can never have its Quality increase
|
|
above 50, however "Sulfuras" is a legendary item and as such its
|
|
Quality is 80 and it never alters.
|
|
|