simplifying

- Keeping it simple and smooth :/
This commit is contained in:
Emmanuel 2021-04-28 00:37:42 +02:00
parent 02d7c78e63
commit a01129f5b4

View File

@ -12,74 +12,74 @@ namespace csharp
public void UpdateQuality() public void UpdateQuality()
{ {
for (var i = 0; i < Items.Count; i++) foreach(var Item in Items)
{ {
if (Items[i].Name != "Aged Brie" && Items[i].Name != "Backstage passes to a TAFKAL80ETC concert") if (Item.Name != "Aged Brie" && Item.Name != "Backstage passes to a TAFKAL80ETC concert")
{ {
if (Items[i].Quality > 0) if (Item.Quality > 0)
{ {
if (Items[i].Name != "Sulfuras, Hand of Ragnaros") if (Item.Name != "Sulfuras, Hand of Ragnaros")
{ {
Items[i].Quality = Items[i].Quality - 1; Item.Quality = Item.Quality - 1;
} }
} }
} }
else else
{ {
if (Items[i].Quality < 50) if (Item.Quality < 50)
{ {
Items[i].Quality = Items[i].Quality + 1; Item.Quality = Item.Quality + 1;
if (Items[i].Name == "Backstage passes to a TAFKAL80ETC concert") if (Item.Name == "Backstage passes to a TAFKAL80ETC concert")
{ {
if (Items[i].SellIn < 11) if (Item.SellIn < 11)
{ {
if (Items[i].Quality < 50) if (Item.Quality < 50)
{ {
Items[i].Quality = Items[i].Quality + 1; Item.Quality = Item.Quality + 1;
} }
} }
if (Items[i].SellIn < 6) if (Item.SellIn < 6)
{ {
if (Items[i].Quality < 50) if (Item.Quality < 50)
{ {
Items[i].Quality = Items[i].Quality + 1; Item.Quality = Item.Quality + 1;
} }
} }
} }
} }
} }
if (Items[i].Name != "Sulfuras, Hand of Ragnaros") if (Item.Name != "Sulfuras, Hand of Ragnaros")
{ {
Items[i].SellIn = Items[i].SellIn - 1; Item.SellIn = Item.SellIn - 1;
} }
if (Items[i].SellIn < 0) if (Item.SellIn < 0)
{ {
if (Items[i].Name != "Aged Brie") if (Item.Name != "Aged Brie")
{ {
if (Items[i].Name != "Backstage passes to a TAFKAL80ETC concert") if (Item.Name != "Backstage passes to a TAFKAL80ETC concert")
{ {
if (Items[i].Quality > 0) if (Item.Quality > 0)
{ {
if (Items[i].Name != "Sulfuras, Hand of Ragnaros") if (Item.Name != "Sulfuras, Hand of Ragnaros")
{ {
Items[i].Quality = Items[i].Quality - 1; Item.Quality = Item.Quality - 1;
} }
} }
} }
else else
{ {
Items[i].Quality = Items[i].Quality - Items[i].Quality; Item.Quality = Item.Quality - Item.Quality;
} }
} }
else else
{ {
if (Items[i].Quality < 50) if (Item.Quality < 50)
{ {
Items[i].Quality = Items[i].Quality + 1; Item.Quality = Item.Quality + 1;
} }
} }
} }